1 Success criteria: the goals of this book
2 Who’s who?: meet the teams
3 Assessing the needs: Types of game
4 Building a schedule: project phases
5 Planning the work: project components
6 Breaking in: getting the job
7 What’s my task?: producer responsibilities
8 Make it happen: producer methods
9 Empower them: people and communication
10 One more team member: you
11 Continuous improvement: progressing in the job
12 Closing words – make it happen!
Biography
Doug Pennant is a game industry veteran of 13 years, having worked in QA and Production at Microsoft, Creative Assembly, and more recently FundamentalVR. Amidst the complexities of game production pipelines, he developed a particular focus on the growth and development of colleagues and the improvement of game production as a craft. He is deuteranopic color‑blind and has given a number of industry talks and workshops on accessibility in video games, including a talk at the 2019 Game Developer Conference (GDC) on designing for color‑blindness in games.






