Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers’ room, manage a team, create documentation for various project phases, and navigate studio politics.
The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.
Meet Your Mentor
Chapter 1: The Basics
Chapter 2: Wise Up
Chapter 3: On the Hunt
Chapter 4: Introduce Yourself
Chapter 5: Resume Speaking
Chapter 6: Showcase Your Work
Chapter 7: In the Spotlight
Chapter 8: Time to Shine
Chapter 9: The Dotted Line
Chapter 10: Press Start
Chapter 11: Hurdles
Chapter 12: Running the Show
Chapter 13: Making the Team
Chapter 14: Document Everything
Chapter 15: Exit Stage Right
Chapter 16: On the Road
Chapter 17: Wrap It Up
Biography
Anna Megill is an award-winning game writer and industry veteran with experience writing primarily for modern AAA games. In her nearly two decades of game development, Anna has worked for some of the top studios around the world, such as Ubisoft, Arkane, Remedy, and Square Enix. A longtime advocate for marginalized voices in games, she provides resources and advice to aspiring writers through her website. Anna currently works at Playground Games on their upcoming Fable game.