1st Edition

The Pocket Mentor for Video Game Writers

By Anna Megill Copyright 2024
    164 Pages 15 B/W Illustrations
    by CRC Press

    164 Pages 15 B/W Illustrations
    by CRC Press

    Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

    The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers’ room, manage a team, create documentation for various project phases, and navigate studio politics.

    The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.

    Meet Your Mentor

    Chapter 1: The Basics

    Chapter 2: Wise Up

    Chapter 3: On the Hunt

    Chapter 4: Introduce Yourself

    Chapter 5: Resume Speaking

    Chapter 6: Showcase Your Work

    Chapter 7: In the Spotlight

    Chapter 8: Time to Shine

    Chapter 9: The Dotted Line

    Chapter 10: Press Start

    Chapter 11: Hurdles

    Chapter 12: Running the Show

    Chapter 13: Making the Team

    Chapter 14: Document Everything

    Chapter 15: Exit Stage Right

    Chapter 16: On the Road

    Chapter 17: Wrap It Up


    Anna Megill is an award-winning game writer and industry veteran with experience writing primarily for modern AAA games. In her nearly two decades of game development, Anna has worked for some of the top studios around the world, such as Ubisoft, Arkane, Remedy, and Square Enix. A longtime advocate for marginalized voices in games, she provides resources and advice to aspiring writers through her website. Anna currently works at Playground Games on their upcoming Fable game.