1st Edition
The Pop Theology of Videogames Producing and Playing with Religion
By Lars de Wildt
Copyright 2023
158 Pages
by
Routledge
158 Pages
by
Routledge
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their... Read more
Chapter 1. Introduction, Part I. Producing Religion Which choices lead game-makers to use religion in their videogames? Chapter 2. Making Religion at Ubisoft, Chapter 3. Indie-pendent: the Arthouse Gods of Indie games, Part II. Consuming Religion How do players make sense of and relate to religion in videogames? Chapter 4. Public Religion on Videogame Forums, Chapter 5. Single-player Religion, Part III. Conclusion, Chapter 6. Conclusion: Pop Theology, Complete bibliography, Index.
Biography
Lars de Wildt is Assistant Professor in Media and Cultural Industries at the Centre for Media and Journalism Studies, University of Groningen. He was previously a (visiting) researcher at the universities of Leuven, Tampere, Montréal, and Deakin. He studies how media industries and media cultures change each other, such as how videogames changed religion and how religion changed videogames in a post-secular age. For more, see larsdewildt.eu.






