The Routledge Companion to Imaginary Worlds (Hardback) book cover

The Routledge Companion to Imaginary Worlds

Edited by Mark J.P. Wolf

© 2018 – Routledge

448 pages

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Hardback: 9781138638914
pub: 2017-10-02
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About the Book

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda,to elaborate, user-created gameworlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and world-builders.

Table of Contents

Content and Story

1. Locations and Borders Gerard Hynes

2. The Hero’s Journey Lily Alexander

3. Invented Languages Dimitra Fimi and Andy Higgins

4. Invented Cultures Mark J. P. Wolf

5. Backstory Benjamin J. Robertson

6. Narrative Fabric Mark J. P. Wolf

7. Saviors Mark J. P. Wolf

8. Portals Jennifer Harwood-Smith

Form and Structure

9. World Design Mark J. P. Wolf

10. Ontological Rules Marie-Laure Ryan

11. World Completeness Benjamin J. Robertson

12. World Consistency Rodrigo Lessa and João Araújo

13. Geography and Maps Gerard Hynes

14. History and Timelines Benjamin J. Robertson

15. Mythology Lily Alexander

16. Philosophy Edward Castronova

17. Transmediality Lars Konzack

18. World-Building Tools David Langdon

Types of Worlds

19. Island Worlds Ian Michael Philip Kinane

20. Underground Worlds Peter Fitting

21. Planets Jennifer Harwood-Smith

22. Utopias and Dystopias Peter Sands

23. Uchronias, Alternate Histories, and Counterfactuals George Carstocea

24. Virtual Worlds Mark J. P. Wolf

25. Interactive and Participatory Worlds Matthew Freeman

Authorship and Reception

26. Subcreation Lars Konzack

27. Authorship Jessica Aldred

28. Retroactive Continuity and Reboots William Proctor

29. Canonicity William Proctor

30. Escapism Lars Konzack

31. Genre Lily Alexander

32. Fandom Matt Hills

33. Worlds as Satire George Carstocea

34. Worlds as Paracosms Jeremiah Piña

35. Worlds as Experiments Edward Castronova

36. Worlds and Politics Dan Hassler-Forest

Worlds and World-Builders

37. More’s Utopia David Glimp

38. Cavendish’s Blazing-World Anne M. Thell

39. Swift’s World of Gulliver’s Travels David Alff

40. Holberg’s Nazar and the Firmament Peter Fitting

41. Paltock’s Sas Doorpt Swangeanti Edward O’Hare

42. Defontenay’s Starian System Irène Langlet

43. Baum’s Oz Michael O. Riley

44. Wright’s Islandia Michael Saler

45. Tolkien’s Arda Dimitra Fimi

46. Roddenberry’s Star Trek Galaxy Mary McAuley

47. Lucas’s Star Wars Galaxy Christopher Hanson

48. Linden Labs’s Second Life Astrid Ensslin

49. Persson’s Minecraft Lori Landay

50. Hello Games’s No Man’s Sky Kevin Schut

About the Editor

Mark J. P. Wolf is a Full Professor and Department Chair of the Communication Department at Concordia University, Wisconsin. His books include Abstracting Reality, The Medium of the Video Game, Virtual Morality, The Video Game Explosion, Myst and Riven: The World of the D'ni, Before the Crash, Encyclopedia of Video Games, Building Imaginary Worlds, The LEGO Studies Reader, and Video Games Around the World. With Bernard Perron, he is the co-editor of The Video Game Theory Reader 1 and 2, and the Landmark Video Game book series.

About the Series

Routledge Companions

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Subject Categories

BISAC Subject Codes/Headings:
LIT004260
LITERARY CRITICISM / Science Fiction & Fantasy
SOC052000
SOCIAL SCIENCE / Media Studies