1st Edition

The Routledge Companion to Mobile Media Art

    566 Pages
    by Routledge

    566 Pages
    by Routledge

    In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.

    As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.

    This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.

    Mobile Media Art: An Introduction
    Klare Lanson, Adriana de Souza e Silva, and Larissa Hjorth
    SECTION ONE: Forerunning Mobile Media Art
    1. Making Mobile Connections: Golan Levin in Conversation with Klare Lanson
    2. Magic Spectacles and Portable Boxes: Notes Toward a Media Archaeology of Mobile Media
    Erkki Huhtamo
    3. Mobile Art: From the WAP Promises to the App Bubbles
    Giselle Beiguelman
    4. From Early Soundings to Locative Listening in Mobile Media Art
    Cat Hope
    SECTION TWO: Mobile Media Art Practice
    5. Uncomfortable Interactions: Blast Theory’s Matt Adams in Conversation with Rowan Wilken
    6. Mobile Listening, Disruptive Ambient Music and Public Art Projects in Madrid
    Amparo Lasen and Massimiliano Casu
    7. Performing with the Aether: An Aesthetics of Tactical Feminist Practice
    Nancy Mauro-Flude
    8. "Amplify your Feminism:" Social Media and Feminist Locative Art
    Caitlin McGrane
    SECTION THREE: Hybrid Realities
    9. Sounding Place: Teri Rueb in Conversation with Adriana de Souza e Silva
    10. Historicizing Hybrid Spaces in Mobile Media Art
    Adriana de Souza e Silva and Ragan Glover-Rijkse
    11. Algorithmic Gardening: Questions of Mobility, Hybridity and Infrastructure
    Shannon McMullen and Fabian Winkler
    12. Back into the Locative: Theory and Practice in Urban Augmented Reality, 1999–2016
    Joshua McWhirter
    13. URBAN APPOINTMENT: A Possible Rendez-Vous with the City (HUMO)
    Brian Massumi
    SECTION FOUR: Selfies
    14. Salutations to the Selfie: Kate Durbin in Conversation with Klare Lanson
    15. Gendered Art, Work, and Self-Representation: A Comparative Analysis of Camera-Phonographic and Painted Self-Portraits
    Chelsea Butkowski and Lee Humphreys
    16. When the Face is Data
    Theresa M. Senft
    17. Selfies and Dronies as Relational Political Practices
    Grant Bollmer
    SECTION FIVE: Play and Games
    18. Mobilizing Audience and Playful Disobedience: pvi collective’s Kelli McCluskey and Steve Bull in Conversation with Klare Lanson
    19. Mobile Mapping and Play
    Sybille Lammes and Clancy Wilmott
    20. Tapping in: Playful Mobile Media Art in Australia
    Hugh Davies and Will Balmford
    21. Ambient Play and Background Gaming: Reflecting on Quotidian Creative Practices
    Ingrid Richardson
    22. Re-imagining Bushland Settings Through Location-based AR Mobile Gameplay
    Matthew Riley, Troy Innocent, and Rowan Wilken
    SECTION SIX: Co-Design and Space
    23. Listening to Circumstance: Duncan Speakman in Conversation with Klare Lanson
    24. Inventive Approaches to Data Tracking in More-Than-Human Worlds
    Jacina Leong, Larissa Hjorth and Jaz Hee-Jeong Choi
    25. Open Prototyping: A Framework for Combining Art and Innovation in the IoT and Smart Cities
    Drew Hemment, Joanna Bletcher, and Saskia Coulson
    26. TrojanHorse: An (Incomplete) Lexicon of Art on Wheels
    Gretchen Coombs
    27. Understanding Mobile Media Through Codesign Workshops
    Fumitoshi Kato
    SECTION SEVEN: Sensing New Visualities
    28. Future Everything, all the Time: Drew Hemment in Conversation with Klare Lanson
    29. Mobile Photography and Artistic Activism in the "Instagram" Museum
    Daniel Palmer
    30. Mobile Street Photography: Continued, Collective and Contested Decisive Moments
    Edgar Gomez Cruz
    31. Shanzhai: Affective Assemblages and Technovisuality
    Helen Grace, ¿¿¿
    32. Platform Poetics: Emile Zile in Conversation with Klare Lanson
    SECTION EIGHT: Performing the Mobile
    33. Collective Chaos and Joyful Mobility: Charlie Todd in Conversation with Klare Lanson
    34. Mobile Films as Mobile Art: More than Textual
    Marsha Berry
    35. Mobile Cinematic VR—MCVR
    Max Schleser
    36. Wearing Data: Intentions and Tensions of Art and Design in Performance using Wearables
    Camille Baker
    37. Networked Experience and Continual Re-orientation
    Martin Rieser
    SECTION NINE: Urban Interventions
    38. Becoming Alexa: Lauren McCarthy in Conversation with Jacina Leong
    39. Quotidian Record: The Musical Interpretation of Mobile Phone Location Data
    Brian House
    40. The City as Performative Object
    41. Encontros: An Artwork on Borders and Networked Mobilities
    Luisa Paraguai and Gilbertto Prado
    42. Critical and Creative Approaches to Digital Cultural Heritage with Augmented Reality
    Victoria Szabo
    SECTION TEN: Critical Making and Future Directions
    43. Doing Critical Creative Practice and Social Research: Kat Jungnickel in Conversation with Larissa Hjorth
    44. Mobile LIDAR Mediality as Artistic Anti-Environment
    Julia M. Hildebrand and Mimi Sheller
    45. XR: Crossing and Interfering Artistic Media Spaces
    Nanna Verhoeff and Paulien Dresscher
    46. One Good Death: Tactile, Haptic and Empathic Codesign for End-of-life Experience
    Leah Heiss, Matiu Bush, and Marius Foley
    47. Playful Resistance of Data Futures
    Larissa Hjorth and Sam Hinton


    Distinguished Professor Larissa Hjorth is a creative practitioner, digital ethnographer and Director of the Design & Creative Practice ECP Platform at RMIT University. Hjorth has published over 100 publications on mobile media studies—recent publications include Haunting Hands (with Cumiskey 2017), Understanding Social Media (with Hinton, 2nd Edition 2019), Creative Practice Ethnographies (with Harris, Jungnickel and Coombs 2020) and Ambient Play (with Richardson 2020).

    Professor Adriana de Souza e Silva is the Director of the Mobile Gaming Research Lab at the Department of Communication at North Carolina State University (NCSU). Dr. de Souza e Silva is the co-editor and co-author of several books, including Net-Locality: Why Location Matters in a Networked World (with Gordon 2011), Mobile Interfaces in Public Spaces: Control, Privacy, and Urban Sociability (with Frith 2012), Mobility and Locative Media: Mobile Communication in Hybrid Spaces (with Sheller 2014) and Hybrid Play (with Glover-Rijkse 2020).

    Klare Lanson is a performance poet and artist researcher. Recent collaborative and interdisciplinary art projects are #wanderingcloud (2012–2015), Commute (2013–2016) and mobile art ethnography TouchOn/TouchOff (2017). Publications include Digital Cultures & Society (2019), Min-a-rets Poetry Journal (2018), thephonebook.com (2002), Cordite Poetry Review, Overland Journal and Realtime Arts, and she was also co-editor of the 40-year-old Australian literary anthology Going Down Swinging.