1st Edition

The Routledge Companion to Video Games and History

Edited By Kate Cook, Robert Houghton, Chris Kempshall Copyright 2027
796 Pages 34 B/W Illustrations
by Routledge

The Routledge Companion to Video Games and History explores the dynamic intersection between video games and historical scholarship. This comprehensive handbook delves into the ways video games present, interpret, and engage with history, moving beyond questions of accuracy to examine their potential as tools for education, research, and cultural critique. With contributions from... Read more

Section One: Making History

Chapter One: What is History in Video Games?
Angela Schwarz

Chapter Two: Method and Methodology in Historical Game Studies
Keerthi Sridharan, Corine Gerritsen, and Angus Mol

Chapter Three: Counterfactuals: An Alternate Path for Historical Game Studies
Angus Mol

Chapter Four: The Semi-Fictional Basil: History, Historical Video Games, and Transmedia Characters
Emily Joy Bembeneck

Chapter Five: Elsinore’s Hamlet: Adapting historical plays into video games
Angshuman Dutta

Chapter Six: Postcolonial, Mythological, and Imagined: Indian History’s relationship with Video Games
Aditya Deshbandhu

Chapter Seven: Video Game Genres and Ancient History
Dunstan Lowe

Chapter Eight: Historical Indigenous Game Design: Drawing on Indigenous knowledges to craft historical video games
Rhett Loban, Christopher Duncan, Magali Segovia, Leandro Wallace, and Yeong-Ju Lee

Chapter Nine: The African Video Game Industry: Rendering Visible and Forging Cultural Identity through Indigenous Heroes and Myths
Antonio–Cesar Moreno–Cantano and Salvador Gómez–García

Chapter Ten: Mobile games and antiquity: Simply a complex simplification of the past
Joel Gordon

Section Two: Analysing History

Chapter Eleven: Of Monuments and Military Men: The Ancient Mediterranean in Video Games
Bret Devereaux

Chapter Twelve: The Military Shooter and its Discontents: Enemies in War Games
Holger Pötzsch and Zoheb Mashiur

Chapter Thirteen: Historical Characters in Antiquity Games
Alexander Vandewalle

Chapter Fourteen: Building Religions: The Representations of Ancient Mediterranean Religion in Historical Strategy Games
Hamish Cameron

Chapter Fifteen: Rome Was Built in a Day: Economies of the Ancient World in Historical Video Games
Christian Rollinger

Chapter Sixteen: Seen But Not Played: Children in Ancient Historical Video Games
Jennifer Cromwell

Chapter Seventeen: Medicine in Historical Roleplaying Video Games
Jane Draycott

Chapter Eighteen: Periodisation beyond Sid Meier’s Civilization: Standing the Test of Time? Robert Houghton

Chapter Nineteen: Women & Sexism in Historical Games
Kate Cook

Chapter Twenty: ‘Is it really that bad?’ A feminist reading of Pentiment
Alan van Beek

Chapter Twenty-One: ‘“...it’s really pathetic seeing a grown man cry”: Masculinity and the Medieval
Katherine J. Lewis

Chapter Twenty-Two: Iron-clad Bodies, Fluid Beings. An Idea-historical Approach to Queer and Posthuman Bodies in Medievalist (Roleplaying) Games
Aska Mayer

Chapter Twenty-Three: Brothels, Buffs, and Breeding: Sexuality in Historical Video Games Anise Strong

Chapter Twenty-Four: Cultural Memory, Games, and Company of Heroes 2: The Soviet Union as Barbaric Asiatic Hordes
Emil Lundedal Hammar

Chapter Twenty-Five: Race and the Digital World Wars: Representing non-white soldiers in First World War and Second World War video games
Stefan Aguirre Quiroga

Chapter Twenty-Six: “What else have these people hidden away in here?” Slavery and Memory in Historiated Games’ Blackhaven
Alyssa Sepinwall

Section Three: Playing History

Chapter Twenty-Seven: ‘Interact with history like never before’: Modding the Past in Historical Video Games
Richard Cole

Chapter Twenty-Eight: Fandom in History Games
Esther MacCallum-Stewart

Chapter Twenty-Nine: History as Political Myth. An exploration of two central functions of historical settings in digital games
Eugen Pfister

Chapter Thirty: Black games, Historical Settings, New Future?
David Leonard, Regina Hamilton, and Kishonna Gray

Chapter Thirty-One: Advertising America in Rockstar Games
Esther Wright

Chapter Thirty-Two: Ludic Learning and Historical Computer Games: Audience education through Isonzo
Vanda Wilcox and Chris Kempshall

Chapter Thirty-Three: Historical Games in Class: An Introduction for Educators
Jeremiah McCall

Chapter Thirty-Four: Navigating the Labyrinth: Engaging the Past through Reflective Game Design in Pentiment
Blair Apgar

Chapter Thirty-Five: Medieval Lore on the Bohemian Civil War in Kingdom Come: Deliverance – Using Historical Gameplay for Research and Scholarship on Localised Military Massacres
Ben Redder

Biography

Robert Houghton is a Senior Lecturer in Medieval History at the University of Winchester. He has published extensively on engagement with the medieval period in games of all sorts, including most notably his 2024 monograph The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism

Kate Cook is currently a Lecturer in Greek Culture at King’s College London. Her research focuses on women in historical video games, and gender and language in Greek Tragedy. She has published on a range of topics related to gender in historical games, and was the co-editor of Women in Classical Video Games (2022). 

Chris Kempshall is a public historian who specialises in transnational experiences of allied warfare and modern media representations of history. He is the author of numerous academic works on these subjects, including; The First World War in Computer Games (2015). He is currently the Historical Consultant for BlackMill Games. His book The History and Politics of Star Wars: Death Stars and Democracy was published by Routledge in August 2022.