1st Edition
The WebGPU Sourcebook High-Performance Graphics and Machine Learning in the Browser
Preface
1. Introduction
2. Fundamental Objects
3. Rendering Graphics
4. The WebGPU Shading Language (WGSL)
5. Uniforms and Transformations
6. Lighting, Textures, and Depth
7. Advanced Features
8. Compute Applications
9. Machine Learning with Neural Networks
10. Image and Video Processing
11. Matrix Operations
12. Filtering Audio with the Fast Fourier Transform (FFT)
Appendix A: Node and TypeScript
Appendix B: WebAssembly, Emscripten, and Google Dawn
Index
Biography
Matthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Master’s in Electrical Engineering in 2002, and has been a professional programmer and author ever since.






