1st Edition

Transmedial Worlds in Everyday Life Networked Reception, Social Media, and Fictional Worlds

By Susana Tosca, Lisbeth Klastrup Copyright 2019
216 Pages
by Routledge

216 Pages
by Routledge

216 Pages
by Routledge

In this pioneering new book, authors Klastrup and Tosca explore the many ways that transmedial worlds are present in people’s everyday life, proposing a new theory of (trans)media use for the digital age. People are not only reading, watching and playing in fictional worlds like never before, but also using them to reflect about their lives through Facebook, Twitter, Youtube and other channels,... Read more

1. Introduction  2. Foundations of transmedial worlds  3. Methods: studying engagement with transmedial worlds  4. Appropriations  5. Connections  6. Evaluations  7. Lifetimes  8. Concluding remarks

Biography

Susana Tosca is an Associate Professor at the Department of Communication and Humanities at Roskilde University, Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media. She has published widely on the areas of hypertext, digital literature, computer games and transmediality. She is also the author of the books Understanding Videogames and Literatura Digital.

Lisbeth Klastrup is an Associate Professor at the Digital Design Department at the IT University at Copenhagen, Denmark. For 20 years, she has researched the interplay between aesthetics, media formats and social interaction. She has published widely within the areas of  virtual worlds, transmedial worlds, social media and digital culture. She is the author of the book Sociale Netværksmedier, and co-editor of the International Handbook of Internet Research (1st and 2nd edition).

"Since the mid-2000s, Lisbeth Klastrup and Susana Tosca have established themselves as pioneers of virtual and transmedial world scholarship. In this new book, the authors draw on their impressive theoretical knowledge and empirical research to approach transmedial worlds from a hitherto neglected perspective."

-- Marie Laure Ryan, author of Narrative as Virtual Reality II: Revisiting Immersion and Interactivity in Literature and Electronic Media