1st Edition

Understanding Counterplay in Video Games

By Alan F. Meades Copyright 2015
216 Pages 19 B/W Illustrations
by Routledge

204 Pages 19 B/W Illustrations
by Routledge

204 Pages 19 B/W Illustrations
by Routledge

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay... Read more

1. Oppositional Play and the Discourses of Legitimacy  2. Watching from Beyond – The Challenges of Studying Oppositional User Generated Content  3. Griefing – Dominating and Controlling other Players  4. Glitching – (Bending) Finding, Sharing and Using Videogame Exploits  5. Hacking – The Production of Modified Consoles  6. Modding and System Hacking - The Utilisation of Modified Consoles  7. Contextualising Oppositional Play

Biography

Alan F.Meades is Senior Lecturer in the Department of Media, Art and Design at Canterbury Christ Church University, UK