1st Edition

Unity 4 Fundamentals Get Started at Making Games with Unity

By Alan Thorn Copyright 2014
    312 Pages
    by Routledge

    308 Pages
    by Routledge

    Get ahead of the game with Unity 4.

    The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

    • Asset management tools
    • Real-time lighting and lightmapping
    • Particle systems
    • Navigation and pathfinding

    Chapter 1: Getting Started with Unity

    Chapter 2: Assets and Asset Management

    Chapter 3: Scenes, Assets and GameObjects

    Chapter 4: Terrain and Audio

    Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken

    Chapter 6: Particle Systems and Shuriken

    Chapter 7: Scripting with C#

    Chapter 8: GUIs and Scripting

    Chapter 9: Debugging and Post Processing

    Chapter 10: Navigation and Path-Finding

    Chapter 11: Animation and Mecanim

    Chapter 12: Tips and Tricks

    Biography

    Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.