Unity 4 Fundamentals: Get Started at Making Games with Unity, 1st Edition (Paperback) book cover

Unity 4 Fundamentals

Get Started at Making Games with Unity, 1st Edition

By Alan Thorn


302 pages

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Paperback: 9780415823838
pub: 2013-11-20
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Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding

Table of Contents

Chapter 1: Getting Started with Unity

Chapter 2: Assets and Asset Management

Chapter 3: Scenes, Assets and GameObjects

Chapter 4: Terrain and Audio

Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken

Chapter 6: Particle Systems and Shuriken

Chapter 7: Scripting with C#

Chapter 8: GUIs and Scripting

Chapter 9: Debugging and Post Processing

Chapter 10: Navigation and Path-Finding

Chapter 11: Animation and Mecanim

Chapter 12: Tips and Tricks

About the Author


Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games