1st Edition

Unity Game Audio Implementation
A Practical Guide for Beginners




  • Available for pre-order. Item will ship after November 26, 2021
ISBN 9780367517731
November 26, 2021 Forthcoming by Focal Press
568 Pages 362 B/W Illustrations

USD $66.95

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Preview

Book Description

Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now.

The book offers insight into the skills needed to design game-ready sounds in current DAW and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game with the option of adding in their own story and dialogue.

All the information is presented is a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps on how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multi-level playable game featuring all their own audio. They will also receive tips on how to use their finished project in support of an application for Game Sound Design jobs.  

Table of Contents

List of Figures

Preface

Acknowledgements

Chapter 1: Introduction to Game Audio and the Unity Game Engine

Chapter 2: Game Audio Sound Design & Creation

Chapter 3: Game Audio Sound Editing Techniques

Chapter 4: Importing Assets Into Unity & Placing Sounds in Gameworld

Chapter 5: Understanding Basic Game Mechanics & Generic Unity Tools

Chapter 6: Setup Main Game Project, Project Plan & Game Audio Design Documentation

Chapter 7: Trigger Areas and Reverb Zones

Chapter 8: Recording, Processing and Implementing Dialogue

Chapter 9: Audio Implementation of Character and Enemy SFX

Chapter 10: Audio Implementation of Game Mechanics & Cutscenes

Chapter 11: Interactive Music

Chapter 12: Unity Mixer Routing and Effects

Chapter 13: Expanding/Improving upon Existing Implementation

Chapter 14: What To Do Next

Glossary Of Terms

Index

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Author(s)

Biography

Andrew Coggan is as a video game Sound Designer with a portfolio of work that includes projects at a number of notable companies such as Travellers’ Tales Fusion on LEGO® STAR WARS™: The Force Awakens, LEGO® MARVEL's Avengers, various Virtual Reality (VR) / Augmented Reality (AR) experiences and applications, and several independent games spanning a number of different genres. He was also Audio Lead for Cosmonaut Studios on the game Eternal Threads and for an unreleased project called The Seer that was featured by Unity at the 2016 international Game Developers Conference (GDC) in San Francisco USA.