Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:
Biography
William Sherman , Sr. Technology Advisor Indiana University Research Technologies
● Scientific Visualization lead, visualization production projects, visualization software development.
● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies.
● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities.
● Proposal development, lead collaborative grant writing projects involving several universities.
● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).






