Video Game Worlds: Working at Play in the Culture of EverQuest, 1st Edition (Paperback) book cover

Video Game Worlds

Working at Play in the Culture of EverQuest, 1st Edition

By Timothy Rowlands


201 pages

Purchasing Options:$ = USD
Paperback: 9781611320688
pub: 2012-01-15
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Hardback: 9781611320671
pub: 2012-01-15
SAVE ~$33.00
eBook (VitalSource) : 9781315416052
pub: 2016-06-16
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As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

Subject Categories

BISAC Subject Codes/Headings:
SOCIAL SCIENCE / Anthropology / General