Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
"Our focus on video games has often been on moral issues, such as gaming and addiction. To date we know little about how games interact with players’ social space. Dr. Kowert’s book is an important investigation of how gaming impacts the socialization of players. This seminal work provides critical insights into this new medium and how it influences the way we interact on-line and in real-life." -- Christopher J. Ferguson, Stetson University, USA
1. Rising Social Concerns of Online Gaming 2. What is Social Competence? 3. Social Implications of Online Video Game Involvement 4. Social Goals, Social Skills, and Online Video Game Involvement 5. Social Skills and Video Game Involvement: A Replication 6. Social Skills, Insecure Attachment, and Video Game Involvement 7. Research Findings and Implications 8. Sociability and Online Video Games: What We Know Now
Games studies is now firmly established as a popular, important and significant area of study in the academic world. Bringing together theories and thought from a wide range of disciplines, this series features cutting-edge research addressing the major issues in game studies today.
To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies