1st Edition

Videogames, Identity and Digital Subjectivity

By Rob Gallagher Copyright 2018
222 Pages
by Routledge

222 Pages 4 B/W Illustrations
by Routledge

222 Pages 4 B/W Illustrations
by Routledge

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented... Read more

1. Digital Subjects: Videogames, Technology and Identity





2. Datafied Subjects: Profiling and Personal Data





3. Private Subjects: Secrecy, Scandal and Surveillance





4. Beastly Subjects: Bodies and Interfaces





5. Synthetic Subjects: Horror and Artificial Intelligence





6. Mobile Subjects: Framing Selves and Spaces





7. Productive Subjects: Time, Value and Gendered Feelings

Biography

Rob Gallagher is a postdoctoral researcher based at King’s College London, UK. As part of the Ego-Media team, his research addresses the impact of new technologies on notions of identity and practices of self-presentation. His work has appeared in Games and Culture, Film Criticism and The New Inquiry.