1st Edition
Videogames and Metareference Mapping the Margins of an Interdisciplinary Field
1. Videogames and Metareference: Introduction
Theresa Krampe and Jan-Noël Thon
2. Metareferentiality as an Indicator of Procedural Poetics
Hans-Joachim Backe
3. Orders of Anti-Illusion: An Analytical Framework for Metareference from a Semiotic Perspective
Martin Hennig
4. Not Salient Enough? Videogame-Specific Marker Failure of Implicit Metareference in Far Cry 2 and Far Cry 3
Dominik Hübschmann
5. No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games
Theresa Krampe
6. When Metareference Is the Gameplay: Examining the Multidimensional Layers of Daniel Mullins’s Inscryption
Sarah Thorne
7. Metareference and Posthuman Subjectivity in Videogames
Marco Caracciolo
8. The Visual Metalepsis as a Palimpsest in Alan Wake 2 and Layers of Fear 2
Agata Waszkiewicz
9. Reading (in) Games: Constructing Meaning through Intradiegetic Metareferences to Text
Regina Seiwald
10. “The Name of the Reader”: Constructing the Bookish Player in Pentiment
Kübra Aksay, Simone Blessing, Astrid Ensslin, Sebastian R. Richter, and Fiona S. Schönberg
11. Metareference in Comics Games
Kieron Brown
12. Postdigital Aesthetics in Recent Indie Games
Jan-Noël Thon
Index
Biography
Theresa Krampe is a Postdoctoral Research Associate at the International Center for Ethics in the Sciences and Humanities (IZEW) at the University of Tübingen, Germany, and a Guest Researcher in Media Studies at Osnabrück University, Germany.
Jan-Noël Thon is Professor and Chair of Media Studies and Media Education at Osnabrück University, Germany.






