148 Pages
by
Routledge
148 Pages
by
Routledge
148 Pages
by
Routledge
Also available as eBook on:
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed... Read more
Introduction 1. Haunting Ground 2. BioShock 3. Gone Home 4. What Remains of Edith Finch 5. Night in the Woods 6. Conclusion
Biography
Ewan Kirkland is Principal Lecturer in Animation and Games Art & Design at the University of Brighton, UK.






