1st Edition

Videogames and the Gothic

By Ewan Kirkland Copyright 2022
148 Pages
by Routledge

148 Pages
by Routledge

148 Pages
by Routledge

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed... Read more

Introduction 1. Haunting Ground 2. BioShock 3. Gone Home 4. What Remains of Edith Finch 5. Night in the Woods 6. Conclusion

Biography

Ewan Kirkland is Principal Lecturer in Animation and Games Art & Design at the University of Brighton, UK.