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Virtual Aesthetics in Architecture
Designing in Mixed Realities




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ISBN 9781032023731
August 31, 2021 Forthcoming by Routledge
248 Pages 157 B/W Illustrations

 
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Book Description

Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore.

The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images.

Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data driven methodologies. 

Virtual Aesthetics in Architecture expands the use of technology per se and focusses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics and students interested in cutting-edge digital design.

Table of Contents

CONTENTS

PREFACE

Sara Eloy, Anette Kreutzberg, Ioanna Symeonidou

ACKNOWLEDGMENTS

PART 1 – INTRODUCTION: THE VISUAL AESTHETICS OF ARCHITECTURE

Chapter 1: A Concise History of VR/AR in Architecture

Henri Achten

Chapter 2: Models and Fictions: the Archi-tectonic of Virtual Reality

Federico Ruberto

Chapter 3: Cybernetic Aesthetics

Helmut Kinzler, Daria Zolotareva, RisaTadauchi

Chapter 4: Wish You Were Here: Virtual Reality and Architecture

Sean Pickersgill

Chapter 5: How Architects Are Using Immersive Technology Today, and Projections for the Future

Dustin Schipper and Brittney Holmes

PART 2 – SPACE AND FORM

Chapter 6: Reconceptualising Zoos through Mille-oeille: a Posthuman techno-architecture to sustain a human/non-human/culture continuum

Elena Pérez Guembe and Rosana Rubio

Chapter 7: An Augmented Reality-Based Mobile Environment for the Early Architectural Design Stage

Mehmet Emin Bayraktar and Gülen Çağdaş

Chapter 8: Nordic Daylight in 360°

Anette Kreutzberg

Chapter 9: Cyber-physical Experiences: Architecture as interface

Turan Akman and Ming Tang

PART 3 – CONTEXT AND AMBIGUITY

Chapter 10: A Quasi-real Virtual Reality Experience: Point Cloud Navigation

Joana Gomes, Sara Eloy, Nuno Pereira da Silva, Ricardo Resende and Luís Dias

Chapter 11: VR as a Tool for Preserving Architectural Heritage in conflict areas. The case of Palestine

Ramzi Hassan

Chapter 12: Ephemeral Monuments

Spiros I. Papadimitriou and Spyridoula Dedemadi

PART 4 – MATERIALITY AND MOVEMENT

Chapter 13: Action Over Form: Combining Off-Loom Weaving and Augmented Reality in a Non-specification Model of Design

James Forren, Makenzie Ramadan and Sebastien Sarrazin

Chapter 14: Blending realities: from digital to physical and back to digital

Ioanna Symeonidou

Chapter 15: The Robotic Dance: a fictional narrative of a construction by drones

Sara Eloy and Nuno Pereira da Silva

PART 5 – BODY AND SOCIAL

Chapter 16: Designing the Bodily Metaverse of Lisbon

Marketa Gebrian, Miloš Florián, Sara Eloy

Chapter 17: Inceptive Reality

Carla Leitão

Chapter 18: Virtual reality in Landscape Design: findings from experimental participatory setups

Ana Moural and Ramzi Hassan

PART 6 - PROJECTS

Part 6.1: creating space

Chapter 19: ZHVR BigWorld

Helmut Kinzler, Daria Zolotareva, RisaTadauchi

Chapter 20: The Aesthetics of Hybrid Space

Ruth Ron, Renate Weissenböck

Chapter 21: VoxelCO - Playing with Collaborative Objects

Alexander Grasser

Part 6.2: experiencing space

Chapter 22: MVRDV Virtual Space

Maria López Calleja

Chapter 23: The Digital Archive

Eva Castro

Chapter 24: Sirus Gardens - The Building

Sean Pickersgill, Jason Semanic, and Chris Traianos

Chapter 25: Form Axioms: ‘the politics of mapping the invisible’

Eva Castro

Chapter 26: Oh Ambient Demons: Ringlets of Kronos + Coronis 2020, Decoded

Marcos Novak

Part 6.3: enhancing space

Chapter 27: Sky Gazing Tower

Kyriaki Goti and Christopher Morse

Chapter 28: Identity

Rudolf Romero

Chapter 29: Perspectiva Virtualis

Julien Rippinger and Arthur Lachard

Chapter 30: Holo-Sensory Materiality

Marcus Farr and Andrea Macruz

Chapter 31: Porifera Suspended Topologies

Pablo Baquero, Effimia Giannopoulou, Ioanna Symeonidou and Nuno Pereira da Silva

AUTHOR BIOGRAPHIES

INDEX

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Editor(s)

Biography

Sara Eloy

[Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, Portugal]

Eloy is an architect and PhD in Architecture. Eloy’s main areas of research include Digital Technologies applied to Architecture, Shape Grammars, Virtual and Augmented Reality, Space Perception, and Housing Rehabilitation. She is the director of the Information Sciences, Technologies, and Architecture Research Centre (ISTAR) at Iscte – Instituto Universitário de Lisboa, where she is also a fellow researcher. She has curated several exhibitions, including "CLOSE to cities and CLOSER to people" for the Lisbon Architecture Triennale 2013 and "Artificial Realities: Virtual as an Aesthetic Medium for Architectural Ideation" for the Lisbon Architecture Triennale 2019. She has participated in national and international research projects and published her work in several journals.

 

Anette Kreutzberg

[The Royal Danish Academy, Institute of Architecture and Design]

Kreutzberg is a Teaching Associate Professor at the Institute of Architecture and Design at The Royal Danish Academy, and a member of the Architectural Representation research and teaching unit. Kreutzberg’s activities focus on the digital representation of architectural concepts, with a special interest in the Nordic daylight phenomena. Her research involves the use of immersive VR, 360° panorama photography and renderings, as well as animation and interactive media as tools to experience and evaluate daylight quality in architectural spaces.

 

Ioanna Symeonidou

[University of Thessaly, Greece]

Symeonidou is Assistant Professor at the Department of Architecture at the University of Thessaly, specializing in digital media for design and manufacturing. She graduated from the Architecture Department of the Aristotle University of Thessaloniki and completed her postgraduate studies at the Architectural Association in London. Her PhD focuses on digital design and construction methods. Symeonidou has previously taught at the Department of Architecture at the Aristotle University of Thessaloniki, and the Graz University of Technology in Austria. She is the author of more than 40 papers published in scientific journals, books, and conference proceedings, and has participated in research projects in Greece and abroad.