1st Edition

Virtual Aesthetics in Architecture Designing in Mixed Realities

Edited By Sara Eloy, Anette Kreutzberg, Ioanna Symeonidou Copyright 2022
    256 Pages 157 B/W Illustrations
    by Routledge

    256 Pages 157 B/W Illustrations
    by Routledge

    Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore.

    The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images.

    Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies.

    Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.



    Sara Eloy, Anette Kreutzberg, and Ioanna Symeonidou



    Chapter 1: A Concise History of VR/AR in Architecture

    Henri Achten

    Chapter 2: Models and Fictions: The Archi-tectonic of Virtual Reality

    Federico Ruberto

    Chapter 3: Cybernetic Aesthetics

    Helmut Kinzler, Daria Zolotareva, and Risa Tadauchi

    Chapter 4: Wish You Were Here: Virtual Reality and Architecture

    Sean Pickersgill

    Chapter 5: How Architects Are Using Immersive Technology Today, and Projections for the Future

    Dustin Schipper and Brittney Holmes


    Chapter 6: Reconceptualising Zoos through Mille-oeille: A Posthuman Techno-Architecture to Sustain a Human/Non-Human/Culture Continuum

    Elena Pérez Guembe and Rosana Rubio Hernández

    Chapter 7: An Augmented Reality-Based Mobile Environment for the Early Architectural Design Stage

    Mehmet Emin Bayraktar and Gülen Çağdaş

    Chapter 8: Nordic Daylight in 360°

    Anette Kreutzberg

    Chapter 9: Cyber-Physical Experiences: Architecture as Interface

    Turan Akman and Ming Tang


    Chapter 10: A Quasi-Real Virtual Reality Experience: Point Cloud Navigation

    Joana Gomes, Sara Eloy, Nuno Pereira da Silva, Ricardo Resende, and Luís Dias

    Chapter 11: VR as a Tool for Preserving Architectural Heritage in Conflict Zones: The Case of Palestine

    Ramzi Hassan

    Chapter 12: Ephemeral Monuments

    Spyridoula Dedemadi and Spiros I. Papadimitriou


    Chapter 13: Action Over Form: Combining Off-Loom Weaving and Augmented Reality in a Non-Specification Model of Design

    James Forren, Makenzie Ramadan, and Sebastien Sarrazin

    Chapter 14: Blending Realities: From Digital to Physical and Back to Digital

    Ioanna Symeonidou

    Chapter 15: The Robotic Dance: A Fictional Narrative of a Construction Built by Drones

    Sara Eloy and Nuno Pereira da Silva


    Chapter 16: Designing the Bodily Metaverse of Lisbon

    Marketa Gebrian, Miloš Florián, and Sara Eloy

    Chapter 17: Inceptive Reality

    Carla Leitão

    Chapter 18: Virtual Reality in Landscape Design: Findings From Experimental Participatory Set-Ups

    Ana Moural and Ramzi Hassan


    Part 6.1: Creating Space

    Chapter 19: ZHVR BigWorld

    Helmut Kinzler, Risa Tadauchi, and Daria Zolotareva

    Chapter 20: The Aesthetics of Hybrid Space

    Ruth Ron and Renate Weissenböck

    Chapter 21: VoxelCOPlaying With Collaborative Objects

    Alexander Grasser

    Part 6.2: Experiencing Space

    Chapter 22: MVRDV Virtual Space

    Maria López Calleja

    Chapter 23: The Digital Archive

    Eva Castro

    Chapter 24: Sirus GardensThe Building

    Sean Pickersgill, Jason Semanic, and Chris Traianos

    Chapter 25: Form Axioms: ‘The Politics of Mapping the Invisible’

    Eva Castro

    Chapter 26: Oh Ambient Demons: Ringlets of Kronos + Coronis 2020, Decoded

    Marcos Novak

    Part 6.3: Enhancing Space

    Chapter 27: Sky Gazing Tower

    Kyriaki Goti and Christopher Morse

    Chapter 28: Identity

    Rudolf Romero

    Chapter 29: Perspectiva Virtualis

    Julien Rippinger and Arthur Lachard

    Chapter 30: Holo-Sensory Materiality

    Marcus Farr and Andrea Macruz

    Chapter 31: Porifera Suspended Topologies

    Pablo Baquero, Effimia Giannopoulou, Ioanna Symeonidou, and Nuno Pereira da Silva




    Sara Eloy is PhD in Architecture and Assistant Professor. Eloy’s main areas of research include digital technologies applied to architecture, shape grammars, virtual and augmented reality, space perception, and housing rehabilitation. She is the director of the Information Sciences, Technologies, and Architecture Research Centre (ISTAR) at Instituto Universitário de Lisboa (ISCTE-IUL), where she is also a fellow researcher. She has curated “CLOSE to cities and CLOSER to people” for the Lisbon Architecture Triennale 2013 and “Artificial Realities: Virtual as an Aesthetic Medium for Architectural Ideation” for the Lisbon Architecture Triennale 2019. She has participated in national and international research projects and published her work in several journals.

    Anette Kreutzberg is Teaching Associate Professor at the Institute of Architecture and Design at the Royal Danish Academy, and a member of the Architectural Representation research and teaching unit. Kreutzberg’s activities focus on the digital representation of architectural concepts, with a special interest in the Nordic daylight phenomena. Her research involves the use of immersive VR, 360° panorama photography and renderings, as well as animation and interactive media as tools to experience and evaluate daylight quality in architectural spaces.

    Ioanna Symeonidou is Assistant Professor at the Department of Architecture at the University of Thessaly, specializing in digital media for design and manufacturing. She graduated from the Architecture Department of the Aristotle University of Thessaloniki and completed her postgraduate studies at the Architectural Association in London. Her PhD focuses on digital design and construction methods. Symeonidou has previously taught at the Department of Architecture at the Aristotle University of Thessaloniki, and the Graz University of Technology in Austria. She is the author of more than 40 papers published in scientific journals, books, and conference proceedings, and has participated in research projects in Greece and abroad.