Virtual Reality: Concepts and Technologies: 1st Edition (Hardback) book cover

Virtual Reality: Concepts and Technologies

1st Edition

Edited by Philippe Fuchs, Guillaume Moreau, Pascal Guitton

CRC Press

432 pages

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Hardback: 9780415684712
pub: 2011-07-27
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A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Table of Contents

I . Introduction

1. Introduction to virtual reality

2. Theoretical and pragmatic approach to virtual reality

II. The human being in virtual environments

3. Human senses

4. Interaction between virtual reality and behavioural sciences

5. Immersion and presence

III. Behavioural interfaces

6. Location sensors

7. Manual motor interfaces

8. Hardware devices of force feedback interfaces

9. Control of a force feedback interface

10. Tactile feedback interfaces

11. Visual interfaces

12. Interaction techniques for virtual behavioural primitives

13. Stereoscopic restitution of vision

IV. Tools and models for virtual environments

14. Geometric models of virtual environments

15. Models for visual rendering

16. Models for haptic rendering

17. Collision detection

About the Editors

Philippe Fuchs, Professor in Mines ParisTech, School of Engineering

(Paris), is the leader of the « Virtual Reality & Augmented Reality » team.

His field of research is the theoretical approach of VR and its applications

in industry.

Guillaume Moreau is Associate Professor at Ecole Centrale Nantes School

of Engineering and his research topics are GIS, Virtual and Augmented Reality

and Computer vision.

Pascal Guitton is full Professor at the University of Bordeaux. He is

President of the French national association of Virtual Reality (AFRV) and

the Director of Research at INRIA.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Computer Graphics
COMPUTERS / Programming / Games
COMPUTERS / Software Development & Engineering / Systems Analysis & Design