Virtual Reality: Concepts and Technologies  book cover
1st Edition

Virtual Reality: Concepts and Technologies

ISBN 9780415684712
Published March 13, 2012 by CRC Press
432 Pages

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Book Description

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Table of Contents

I . Introduction
1. Introduction to virtual reality       
2. Theoretical and pragmatic approach to virtual reality   

II.  The human being in virtual environments
3. Human senses          
4. Interaction between virtual reality and behavioural sciences 
5. Immersion and presence        

III. Behavioural interfaces
6. Location sensors         
7. Manual motor interfaces        
8. Hardware devices of force feedback interfaces    
9. Control of a force feedback interface      
10. Tactile feedback interfaces        
11. Visual interfaces         
12. Interaction techniques for virtual behavioural primitives  
13. Stereoscopic restitution of vision      

IV.  Tools and models for virtual environments
14. Geometric models of virtual environments    
15. Models for visual rendering       
16. Models for haptic rendering       
17. Collision detection        

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Philippe Fuchs, Professor in Mines ParisTech, School of Engineering
(Paris), is the leader of the « Virtual Reality & Augmented Reality » team.
His field of research is the theoretical approach of VR and its applications
in industry.

Guillaume Moreau is Associate Professor at Ecole Centrale Nantes School
of Engineering and his research topics are GIS, Virtual and Augmented Reality
and Computer vision.

Pascal Guitton is full Professor at the University of Bordeaux. He is
President of the French national association of Virtual Reality (AFRV) and
the Director of Research at INRIA.