1st Edition

Visual Design Concepts For Mobile Games

By Chirstopher Carman Copyright 2018
186 Pages
by A K Peters/CRC Press

128 Pages
by A K Peters/CRC Press

128 Pages
by A K Peters/CRC Press

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However,... Read more
1: Introduction to Visual Development for Social Games
2: Vector vs. Bitmap 
3: The Art of Gathering Reference
4: 2D Production Pipeline
5: Visual Hierarchy
6: Character Design, Part 1
7: Character Design, Part 2
8: Multi-state Assets and Global Lighting
9: Global Lighting
10: Prop Design
11: 2D Game Pipeline Overview
12: Game Pipeline: 3D
13: User Interface/Experience
14: Marketing Art
15: Closing Thoughts

Biography

Christopher Carman is a veteran of the web, mobile, and console games industry and currently serves as the Associate Director of Visual Development at the Academy of Art University in San Francisco CA.

http://chriscarmanart.com/