1st Edition

What Games Mean Understanding Games as Art

By Brandon L. Sichling Copyright 2027
192 Pages 7 B/W Illustrations
by CRC Press

192 Pages 7 B/W Illustrations
by CRC Press

What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary. Each chapter discusses the history of the art movement in question and then reads games through those lenses. By defamiliarizing games by thinking about them with atypical genre and form, What Games Mean helps create a common language... Read more

Acknowledgements

Preface: Close Playing

Chapter 1 - The Line Must Be Drawn Here: What is “Art”?

Chapter 2 - But you have infinite chances to make a Post-Impression: Impressionist Play

Chapter 3 - Cult of Borderline Personality: Auteur Theory and Games

Chapter 4 - Long Playing: Games as Music

Chapter 5 - Now You’re Playing Truth to Power: Neorealism and Documentary

Afterworld: New Game Minus

Index

Biography

Brandon L. Sichling makes games, books, comics, and movies and teaches game design at Northeastern University in Boston. Their work focuses on gender and generational trauma (they are great at parties). Most of their work can be found at brandonlsichling.itch.io and they have a poem in the upcoming Pieces of Salem collection.