1st Edition

Wordplay and the Discourse of Video Games Analyzing Words, Design, and Play

By Christopher A. Paul Copyright 2012
232 Pages
by Routledge

232 Pages
by Routledge

230 Pages
by Routledge

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into... Read more

Introduction: The New Rhetoric of Video Games  I. The Context  1. Socializing Gamers  2. Video Games as ‘Kid’s’ Toys  3. Talking Game Design  4. Consoles Read Rhetorically  II. The Texts  5. GTA, Humor, and Protagonists  6. EA Sports and Planned Obsolescence 7. Rearticulating Rewards in WoW  8. Theorycraft and Optimization  9. Balance and Meritocracies  III. Using Wordplay  10. Words, Design, and Play

Biography

Christopher A. Paul is an Assistant Professor in the Department of Communication at Seattle University. His work applies rhetorical analysis to video games and has been published in Games and Culture, Game Studies, the Journal of Virtual Worlds Research, First Monday, and the International Journal of Role-Playing.