1st Edition
World-Builders on World-Building An Exploration of Subcreation
Introduction
Mark J. P. Wolf
"Matter, Dark Matter, Doesn’t Matter": An Interview With Lost in Oz's Bureau of Magic
Henry Jenkins
The Making of MUD: Three Stories of Genesis
Richard A. Bartle
Rockall: A Liminal, Transauthorial World Founded on the Atlantis Myth
Mark Sebanc
Making Worlds into Games – A Methodology
Clara Fernández-Vara and Matthew Wiese
Surveying the Soul: Creating the World of Walden, a Game
Tracy Fullerton
The Place of Culture, Society, and Politics in Video Game World-Building
Mark R. Johnson
Concerning the "Sub" in "Subcreation": The Act of Creating Under
Mark J. P. Wolf
Appendix: Types of World-Building
Mark J. P. Wolf
Biography
Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D’ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers’ Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for best edited collection, and the puzzle book 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020).






