1st Edition

Worldbuilding for Game Designers

By Steve Dee Copyright 2025
298 Pages
by CRC Press

298 Pages
by CRC Press

298 Pages
by CRC Press

Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and they are increasingly expected and demanded by both. As yet, however, the art of building worlds has only been taught to writers of novels or films.... Read more

Foreword

Acknowledgements

Introduction

Part One: General Principles

1.     Worlds Must Be Built to Purpose

2.     Setting Exists To Communicate Mechanics

3.     Worlds and Games Are Built On Narratives

4.     World Building is Character Building

5.     Astrology not Astronomy

6.     Realism and Believability

7.     Keep Asking Questions

8.     Question Everything

9.     Reality is Your Muse

10.  Keeping Asking People

11.  Rigidly Defined Areas of Doubt and Uncertainty

12.  Embodiment and Anthropology

Part Two: Breaking Ground

13.  Extrinsic and Intrinsic Worldbuilding

14.  Start Small and End Small

15.  Go Big and Go Home

16.  The Richard Scarry Interrogative

17.  Gods and Monsters

18.  The Map is not the Territory

19.  Genesis and the Bible

20.  Top Down…

21.  …and Bottom Up

22.  The Spongebob Technique

23.  Good vs Evil and Other Popular Brands

24.  Psychographics and Psychodrama

25.  Plot Armour and Railroading

Part Three: Developing Your World

26.  Never Say Never Again

27.  Pipe and How To Lay It

28.  The Slice of Life

29.  Signs and Signifiers

30.  Synecdoche and Statistics

31.  A Game Is A Map

32.  Teaching and Example

33.  The Jimmy Olsen Blues

34.  The Ray Arnold Principle

35.  Filling the Fractal

36.  Borrowing, Stealing and Appropriating

37.  Lawyers, Puns and Money

Afterword

Index

Biography

Steve Dee has worked in games for thirty years as a designer, writer, editor, journalist, consultant, organiser and educator. He has won five ENNIE Awards for RPG design, most recently for CHEW: The Roleplaying Game, and he has won Best Non‑Digital Game at the 2024 Freeplay Awards for The Score. His card game There’s Been A Murder has sold over 100,000 copies and been translated into three languages. He is the president of Tin Star Games.

Steve Dee’s book is the best work on worldbuilding since the Hadean Eon.” – Dan Abnett, New York Times bestselling author and writer of wrongs.

“I can count on Steve always to deliver on the creativity. He has a knack for digging in deep and coming up with something marvelous! When it comes to worldbuilding, he knows his subject and would-be game designers can learn a lot from him.” – Robert J Schwalb, Game Designer (Shadow of the Demon Lord, Dungeons & Dragons, Warhammer Fantasy Roleplay)