1st Edition

World-Games The Tradition of Anti-Realist Revolt

By Cristopher Nash Copyright 1987
404 Pages
by Routledge

404 Pages
by Routledge

404 Pages
by Routledge

Contemporary readers face a literature that seems to ‘speak for’ them, yet they often struggle to say just how or why. Out of the deluge of works from such writers as Barth, Barthelme, Beckett, Borges, Brooke-Rose, Burroughs, Butor, Calvino, Cortázar, Federman, Fuentes, Le Guin, Márquez, McElroy, Nabokov, O’Brien, Pynchon, Robbe-Grillet, Sanguineti, Sarraute, Sollers, Sukenick, Tolkien, Vonnegut,... Read more

Introduction:The Realist tradition  1. Shapes: Fiction-games people play  2. Ideas: Why play games?  3. Substance: Game pieces and moves  4. Shape versus substance: What are the stakes?  Conclusion: The anti-Realist tradition

Biography

Cristopher Nash, BA English, UCLA. MA Romance Languages & Literature & PhD Comparative Literature, New York University. Phi Beta Kappa. Fulbright-Hays Fellow, France, 1965-67. Italian & English Studies (director), Graduate School of Comparative Literature (founder), University of Warwick, 1970-2007. World Postmodern Fiction; Unravelling of the Postmodern Mind; Narrative in Culture: Storytelling in the Sciences, Philosophy & LiteratureThe Dinosaurs Ball.   

Reviews of the first publication:

“Nash’s study is very comprehensive, organized thematically, and impresses you with its erudition on almost every page. He deals with the questions without requiring the reader to learn a whole new terminology with which to impress friends at cocktail parties or awe graduate students.”

— J. Madison Davis, Pennsylvania State University—Behrend College

“Cristopher Nash plays a fascinating chess game of words. His epigram from Nabokov appropriates the intellectual moves a Grand Master in the linguistic gamesmanship of a literary theorist...”

Margaret Yong, University of Malaya