1st Edition

Write Your Way into Animation and Games Create a Writing Career in Animation and Games

Edited By Christy Marx Copyright 2010
424 Pages 39 B/W Illustrations
by Routledge

424 Pages
by Routledge

425 Pages
by Routledge

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on... Read more

Introduction: Introduction to Animation Writing

1 Marx Writingfor Animation, Comics and Games: Animation terminology

2 Marx Writingfor Animation, Comics and Games: The Basics

3 Wright: Animation Writing and Development: Basic Animation Writing Structure

4 Wright: Animation Writing and Development: Developing Characters

5 Wright: Animation Writing and Development: Comedy and Gag Writing

6 Wright: Animation Writing and Development: The Animation Feature

7 Wright: Animation Writing and Development: The Pitch

8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering

9 Wright: Animation Writing and Development: Agents, Networking and Finding Work

Marx Introduction: Introduction to Game Writing

10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design

11 Miller: Digital Storytelling: Interactivity and its Effects

12 Miller: Digital Storytelling: Old Tools/New Tools

13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer

14 Miller Digital Storytelling: Creating a Work of Digital Storytelling

15 Marx: Writingfor Animation, Comics and Games: the Script Format

16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting

17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative

18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative

19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge

20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play

21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management

22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play

23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games

24 Miller: Digital Storytelling: Working as a Digital Storyteller

25 Miller: Digital Storytelling: Creating Your Own Showcase

26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering

Biography

Based in Los Angeles, California.Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.