2nd Edition

Writing for Animation, Comics, and Games

By Christy Marx Copyright 2021
    312 Pages 41 B/W Illustrations
    by CRC Press

    312 Pages 41 B/W Illustrations
    by CRC Press

    This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

     

    Key Features

    • An insider's perspective on career rules of the road on writing for comics, videogames, and animation
    • Written for beginners and professionals alike
    • A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

     

    Author Bio

    Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

     

    Transmedia Overview

    Section I ANIMATION

    1 History/Evolution of Animation

    2 Terminology

    3 The Basics

    4 Breaking and Entering

    5 History/Evolution of the Comic Book

    Section II COMICS

    6 What Is a Comic Book?

    7 Breaking and Entering

    Section III VIDEOGAMES

    8 History/Evolution of Videogames

    9 Design Roles and Terminology

    10 Deeper Dive into Narrative Design

    11 Story-Driven Games and Branching Dialogue

    12 Game Writing

    13 Breaking and Entering

    Biography

    • Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.