2nd Edition

Writing for Animation, Comics, and Games

By Christy Marx Copyright 2021
312 Pages 41 B/W Illustrations
by CRC Press

312 Pages 41 B/W Illustrations
by CRC Press

312 Pages 41 B/W Illustrations
by CRC Press

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior... Read more
 

Transmedia Overview

Section I ANIMATION

1 History/Evolution of Animation

2 Terminology

3 The Basics

4 Breaking and Entering

5 History/Evolution of the Comic Book

Section II COMICS

6 What Is a Comic Book?

7 Breaking and Entering

Section III VIDEOGAMES

8 History/Evolution of Videogames

9 Design Roles and Terminology

10 Deeper Dive into Narrative Design

11 Story-Driven Games and Branching Dialogue

12 Game Writing

13 Breaking and Entering

Biography

  • Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.