4th Edition

Writing for Interactive Media Social Media, Websites, Applications, e-Learning, Games

By Timothy Garrand Copyright 2024
322 Pages 61 B/W Illustrations
by Routledge

322 Pages 61 B/W Illustrations
by Routledge

322 Pages 61 B/W Illustrations
by Routledge

This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields. This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products... Read more

PART I: Challenges Writing for Interactive Media 

1. The Challenge of Interactivity

2. Writing for Many Media

3. Interactive Writing Tools and Script Formats

4. Collaborating with a Team

5. Key Points from Part I: Challenges Writing for Interactive Media

Part II: Conversational Writing—UX Writing, Social Media, Mobile

6. UX Writing and Content Design—Software and Applications

7. Social Media Writing—Twitter, Facebook, Instagram, TikTok

8. Writing for Mobile—Phones, Tablets, Readers

9. Key Points from Part II: Conversational Writing—UX Writing, Social Media, Mobile

Part III: Writing and Structuring Long Form Interactive Information—Websites, E-Learning, Simulations

10. Defining and Achieving Goals for Interactive Information Projects

11. Information and Interactive Architecture Patterns

12 Writing a Marketing Website from Proposale to Documentation: Realty

13. Educational Simulation: The Nauticus Shipbuilding Company

14. E-Learning: Interactive Math and Statistics Lessons

15. Key Points from Part III: Writing and Structuring Long Form Interactive Information—Websites, E-Learning, Simulations

Part IV: Writing and Designing Interactive Narrative—Games, Immersive Experiences

16. Interactive Multimedia Narrative vs. Linear Narrative

17. The Elements of Interactive Narrative

18. Adapting a Classic Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the Old Clock

19. Using Interactive Narrative to Present Information: The New England Economic Adventure

20. Adding Story to a Simulation Amped III

21. Key Points from Part IV: Writing and Designing Interactive Narrative—Games, Immersive Experiences

Part V: Interactive Writing Careers

22. Conclusion and Career Tips 

Biography

Timothy Garrand is a Lead UX Product Designer who has led numerous projects for major corporations including JPMorgan Chase & Co., Merrill Lynch, Bloomberg, Proctor & Gamble, and Iron Mountain.

Praise for earlier editions:
“A better title for this book might be, Writing for the 21st Century. Garrand not only provides a wealth of behind-the-scenes information on current products, but he makes clear that the written word—and its medium-appropriate manipulation—is responsible for their impact. Anyone considering a writing career should either get his book, or have access to a good time machine.”
Anne Collins-Ludwick, scriptwriter/producer, Nancy Drew PC games

“This is the best textbook I've found for examining the theory and practice of multimedia writing. The text is straightforward, and the case studies and tools facilitate student achievement. I've tried several other texts for my Writing for Multimedia course, but I always return to Garrand. His book sets the standard in the field.”
Michael Huntsberger, University of Oregon, USA