BiographyDr. Muhammad Mobeen Movania received his PhD degree in Advance Computer Graphics and Visualization from Nanyang Technological Unviversity (NTU), Singapore. After his graduation, he joined as a research scientist at the Institute for Infocomm Research (I2R), a division of A-Star Singapore. His responsibilities there were research and development in the areas of computer graphics and animation.
Before joining NTU, he was a junior graphics programmer at Data Communication and Control (DCC) Pvt. Ltd., Karachi, Pakistan. He was working on DirectX and OpenGL API for producing real-time interactive tactical simulators and dynamic integrated training simulators. His research interests include GPU-based volumetric rendering techniques, GPU technologies, real-time soft body physics, real-time dynamic shadows, real-time collision detection and response, and hierarchical geometric data structures. He is also the author of the OpenCloth project (http://code.google.com/p/opencloth), which implements various cloth simulation algorithms in OpenGL. His blog (http://mmmovania.blogspot.com) lists a lot of useful graphics tips/tricks and is being frequented by a lot of computer graphics enthusiasts.
Dr. Movania has published several international conference and journal papers in the area of computer graphics and visualization including a poster at SIGGRAPH 2013. He has written a book (OpenGL Development Cookbook published by Packt Publishing) which details several applied recipes on using modern OpenGL. He has also authored a book chapter in (OpenGL Insights published by AK Peters/CRC Press). He has served as a reviewer for several recent books on OpenGL and OpenGL ES. Dr. Movania is currently serving as an Assistant Professor at Habib University, Karachi, Pakistan.
Areas of Research / Professional Expertise
GPU-based volume rendering techniques
Real-time soft body physics
Real-time dynamic shadows
Real-time collision detection and response
High performance computing
Parallel Computing using OpenCL and CUDA
Hierarchical geometric data structures
Squash, Cricket, Soccer