1st Edition

The Gamer's Brain How Neuroscience and UX Can Impact Video Game Design

By Celia Hodent Copyright 2018
272 Pages 12 Color & 1 B/W Illustrations
by CRC Press

272 Pages 12 Color & 1 B/W Illustrations
by CRC Press

272 Pages 12 Color & 1 B/W Illustrations
by CRC Press

Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience... Read more

Chapter 1 Why You Should Care about the Gamer’s Brain

Part I Understanding the Brain

Chapter 2 Overview about the Brain

Chapter 3 Perception

Chapter 4 Memory

Chapter 5 Attention

Chapter 6 Motivation

Chapter 7 Emotion

Chapter 8 Learning Principles

Chapter 9 Understanding the Brain: Takeaway

Part II A UX Framework for Video Games

Chapter 10 Game User Experience: Overview

Chapter 11 Usability

Chapter 12 Engage-Ability

Chapter 13 Design Thinking

Chapter 14 Game User Research

Chapter 15 Game Analytics

Chapter 16 UX Strategy

Chapter 17 Concluding Remarks

Acknowledgments 229

References 233

Index 245

Biography

Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow Six franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as a freelance Game UX Consultant, helping studios increase their games’ likeliness of being engaging and successful.

"The beauty of this book is that it is two things at the same time:

    1. An amazingly complete introduction to psychology, using examples from video games to make the concepts clear and memorable.
    2. An amazingly complete introduction to video game design, using psychology to help design more compelling games.
So whether you are a game designer, a player, or someone wishing to understand psychology, this is the book for you."

-Don Norman, Director, the Design Lab at the University of California, San Diego Author of The Design of Everyday Things

"By blending up-to-date brain science with game-relevant UX design principles, this book doesn't just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you'll know what you're talking about."

-Jesse Schell, Game Designer, author of The Art of Game Design

"This book is an invaluable asset for game developers, whether you work in game design, user experience, or programming. With a lucid overview of the current best knowledge from cognitive psychology, Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science."

-Raph Koster, Game Designer, author of A Theory of Fun for Game Design