E-books: Gaming & Animation

  • Puppetry, Puppet Animation and the Digital Age book cover

    Puppetry, Puppet Animation and the Digital Age

    1st Edition

    By Rolf Giesen

    Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues…

    eBook – 2018-09-27
    Routledge
    Focus Animation

  • Extending Virtual Worlds: Advanced Design for Virtual Environments book cover

    Extending Virtual Worlds

    Advanced Design for Virtual Environments, 1st Edition

    By Ann Latham Cudworth

    Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience…

    eBook – 2018-09-03
    CRC Press

  • An Architectural Approach to Level Design book cover

    An Architectural Approach to Level Design

    1st Edition

    By Christopher W. Totten

    Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level…

    eBook – 2018-09-03
    A K Peters/CRC Press

  • Game Audio Programming 2: Principles and Practices book cover

    Game Audio Programming 2

    Principles and Practices, 1st Edition

    Edited by Guy Somberg

    Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers…

    eBook – 2018-08-30
    A K Peters/CRC Press

  • How to Cheat in Maya 2017: Tools and Techniques for Character Animation book cover

    How to Cheat in Maya 2017

    Tools and Techniques for Character Animation, 1st Edition

    By Paul Naas

    This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency…

    eBook – 2018-08-29
    CRC Press
    How To Cheat

  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition book cover

    Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition, 4th Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    eBook – 2018-08-06
    A K Peters/CRC Press

  • The Video Games Textbook: History • Business • Technology book cover

    The Video Games Textbook

    History • Business • Technology, 1st Edition

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    eBook – 2018-08-06
    A K Peters/CRC Press

  • Rig it Right! Maya Animation Rigging Concepts, 2nd edition book cover

    Rig it Right! Maya Animation Rigging Concepts, 2nd edition

    2nd Edition

    By Tina O'Hailey

    Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint…

    eBook – 2018-07-27
    Routledge

  • Game Engine Architecture, Third Edition book cover

    Game Engine Architecture, Third Edition

    3rd Edition

    By Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of…

    eBook – 2018-07-20
    A K Peters/CRC Press

  • Video Games: A Medium That Demands Our Attention book cover

    Video Games

    A Medium That Demands Our Attention, 1st Edition

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    eBook – 2018-07-16
    Routledge
    Electronic Media Research Series

  • Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences book cover

    Educational Game Design Fundamentals

    A journey to creating intrinsically motivating learning experiences, 1st Edition

    By George Kalmpourtzis

    Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational…

    eBook – 2018-07-11
    A K Peters/CRC Press

  • Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry book cover

    Video Game Law

    Everything you need to know about Legal and Business Issues in the Game Industry, 1st Edition

    By S. Gregory Boyd, Brian Pyne, Sean F. Kane

    Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in…

    eBook – 2018-06-28
    A K Peters/CRC Press

3Series in Gaming & Animation

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