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Strategy Guide for Game Creation FreeBook V.3

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A Strategy Guide for Game Creation V.3 is relevant for those looking to hone their skills in video game development. The new edition also provides a brand new set of must-know fundamentals and tips in game design. 

Key Features:


• Provides an understanding of the role of a game designer.
• Provides practical instruction on creating world-class games that will be played again and again.
• Identifies elements essential to create great game animation and groups under five fundamental areas.
• Gives an overview of developers and publishers and their functions.
• provides a detailed look at the work writers and designers perform every day on game development projects.
 

This book features content from a range of CRC Press publications, including:

  • Game Design Workshop 4e, by Tracy Fullerton
  • The Art of Game Design A Book of Lenses, Third Edition, by Jesse Schell
  • Game Anim, by Jonathan Cooper
  • The Game Production Toolbox, by Heather Maxwell Chandler
  • Narrative Design The Craft of Writing for Games, by Michael Breault

Stategy Guide for Game Creation FreeBook V.3 is brought to you by CRC Press - Taylor and Francis Group.  It contains a collection of curated content from some of our bestselling books and leading experts.

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