1st Edition

iOS Game Programming with Xcode and Cocos2d

By Justin Dike Copyright 2014
    512 Pages
    by Routledge

    504 Pages
    by Routledge

    This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.


    • Code
    • Video examples
    • 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

    Chapter 1: The Hardest Part: Starting

    Chapter 2: Objective-C Basics

    Chapter 3: Cocos2d Basics

    Chapter 4: Create Your Own Class

    Chapter 5: Collisions, Touches & Gestures

    Chapter 6: Accelerometer and Actions

    Chapter 7: Animation & Particle FX

    Chapter 8: Menus, Sounds, Scenes & Text

    Chapter 9: Game Structure

    Chapter 10: Extending Cocos2d

    Chapter 11: The Back


    Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justin’s main focus is currently on application development and instruction for iOS and Cocos2d.