Chapter 1: The Hardest Part: Starting
Chapter 2: Objective-C Basics
Chapter 3: Cocos2d Basics
Chapter 4: Create Your Own Class
Chapter 5: Collisions, Touches & Gestures
Chapter 6: Accelerometer and Actions
Chapter 7: Animation & Particle FX
Chapter 8: Menus, Sounds, Scenes & Text
Chapter 9: Game Structure
Chapter 10: Extending Cocos2d
Chapter 11: The Back
Biography
Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justin’s main focus is currently on application development and instruction for iOS and Cocos2d.






