1st Edition

Game Audio Fundamentals An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

By Keith Zizza Copyright 2023
    280 Pages 127 B/W Illustrations
    by Focal Press

    280 Pages 127 B/W Illustrations
    by Focal Press

    Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

    Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

    This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

    PART I: Theory and Tools  1. Acoustics and Analog Audio  2. Digital Audio  3. Music Theory for Audio Designers  4. Production Tools  PART II: Soundscapes and Disciplines  5. DAW Essentials, Part I: Editing, Workflow, and Rendering  6. DAW Essentials, Part II: An Overview of Plug-ins  7. Understanding Soundscapes for Games  8. Sound Design  9. Music  10. Dialogue  PART III: Practice  11. Production and Development  12. Implementation  13. Listening  14. Finding Game Audio Work

    Biography

    Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

    "With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"

    Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon