The Digital Media Handbook

2nd Edition

By Andrew Dewdney, Peter Ride

Series Editor: James Curran

© 2014 – Routledge

418 pages

Purchasing Options:
Paperback: 9780415699914
pub: 2013-10-29
US Dollars$47.95
Hardback: 9780415699891
pub: 2013-10-31
US Dollars$130.00

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About the Book

The new edition of The Digital Media Handbook presents an essential guide to the historical and theoretical development of digital media, emphasising cultural continuity alongside technological change, and highlighting the emergence of new forms of communication in contemporary networked culture.

Andrew Dewdney and Peter Ride present detailed critical commentary and descriptive historical accounts, as well as a series of interviews from a range of digital media practitioners, including producers, developers, curators and artists.

The Digital Media Handbook highlights key concerns of today’s practitioners, analysing how they develop projects, interact and solve problems within the context of networked communication.

The Digital Media Handbook includes:

  • Essays on the history and theory of digital media
  • Essays on contemporary issues and debates
  • Interviews with digital media professionals
  • A glossary of technical acronyms and key terms.


'This handbook is a well-organized guide to the historical, theoretical, and some of the practical developments of digital media. The authors successfully use interview content from a range of digital media practitioners. The revised handbook edition may be used in many ways and disciplines to explore digital media.' - Jennifer F. Wood, Millersville University of Pennsylvania, Communication Research Trends

Table of Contents

1. Introduction 2. Digital Media as a Subject Part 1: Networked Media 3. Networks 4. Professional Networks - Case Study 5. Networked Business Models - Case Study 6. Networking the Art Museum - Case Study Part 2: Convergent Media 7. Convergent Media 8. Audience Attention - Case Study 9. Creative Convergence - Case Study 10. Design and Digital Experience - Case Study Part Three: Creative Media Industries 11. Creative Media Industries 12. Designing a Mobile App. - Case Study 13. Video Games Development - Case Study 14. Pervasive Gaming - Case Study Part 4: Computer Media 15. Software as Culture 16. Digital Code 17. Curating the Networked Image - Case Study 18. Information 19. Interface 20. Interactivity 21. Image as Data - Case Study Part 5: Media Histories And Theories 22. Digital Media Histories 23. Digital Media Theories 24. A Framework for Digital Media 25. The Network and the Crisis of Culture

About the Authors/Editor

Andrew Dewdney is Professor of Educational Development at London South Bank University. He is Director of the Digital Art Gallery at London South Bank University and teaches about digital media in networked culture. He has a particular research interest in the impact of digital media upon museums and his recently co-authored book, Post Critical Museology: Theory and Practice in the Art Museum was published by Routledge in 2013.

Peter Ride is Principal Research Fellow at the University of Westminster where he is Course Leader in the MA Museums, Galleries and Contemporary Culture. He works in the field of digital and visual culture. He is also a digital media and art curator and was previously the Artistic Director of The Digital Arts Development Agency (DA2).

About the Series

Media Practice

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Subject Categories

BISAC Subject Codes/Headings:
LANGUAGE ARTS & DISCIPLINES / Communication Studies
SOCIAL SCIENCE / Media Studies