1st Edition

A Multimodal Approach to Video Games and the Player Experience

By Weimin Toh Copyright 2019
264 Pages
by Routledge

264 Pages 51 B/W Illustrations
by Routledge

264 Pages 51 B/W Illustrations
by Routledge

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of... Read more

1 Introduction



2 A Multimodal Approach to Ludonarratology



3 Theoretical Conceptualisation of the Ludonarrative Model



4 Ludonarrative Dissonance



5 Ludonarrative Resonance



6 Ludonarrative (Ir)relevance and the Player Experience



7 Methodological Considerations in the Ludonarrative Model



8 Narration I – Players’ Mental Models



9 Narration II – Video Game Narrative Analysis Framework



10 Gameplay I – Players’ Actions and Mechanics



11 Gameplay II – Loop, Phase Types, and Stage(s)



12 Video Games as Ludonarrative: Application and Future Directions

Biography

Weimin Toh teaches in the Department of English Language and Literature at the National University of Singapore. His main research areas are social semiotics, multimodal discourse analysis/multimodality, game studies and narratology. He is also interested in other research topics such as child language development.