1st Edition
A New Approach to Reading Videogames as Story Virtual Cathedrals in an Age of Decadence
By Thomas Rowland
Copyright 2026
238 Pages
30 B/W Illustrations
by
Routledge
238 Pages
30 B/W Illustrations
by
Routledge
Also available as eBook on:
This book introduces a new methodology for understanding videogames, with particular attention to three types of videogames: toy-games, storybook games, and ludonarratives. This methodology pulls from phenomenological and deconstructionist roots, informed by medieval studies and the history of reading, to emphasize how important playing stories can be as a form of narrative. This book explores... Read more
Introduction, Chapter 1 - Videogames and Pachyderms, Chapter 2 - Sacred Play, Chapter 3: Bring Me That Horizon, Chapter 4: The Rules of the Game, Chapter 5: The Death of Multiplayer Stories, Chapter 6: Digital Literacy and Learning, Chapter 7: Case Studies / Typology, Chapter 8: Functional Spaces Chapter 9: Film, Videogames, and Culture, Chapter 10: Modern Classrooms and Modern Cathedrals, Appendix 1: Game Suggestions, Games Cited, Bibliography, Index
Biography
Thomas Rowland is an independent scholar working on videogames and the history of reading.






