1st Edition

Advances in Affective and Pleasurable Design

Edited By Yong Gu Ji Copyright 2013
    790 Pages 335 B/W Illustrations
    by CRC Press

    This volume discusses pleasurable design — a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

    Section I. Designing for Diversity
    Emoticons: Cultural Analysis, M. Park
    Designing Spaces for Aging Eyes, K. Melhus Mitchell
    New Concept for Newspaper Kiosk through Understanding Users’ Behavior, Y. Khodadadeh and A. Toobaie
    Connectivity Model: Design Methods for Diverse Users, S. Kang and D. Satterfield
    Educational Play Experiences for children with cognitive and Physical Disabilities, D. Satterfield and S. Kang
    Universal Product Family Design for Human Variability and Aesthetics, J. Hwang, S. Moon, Y. Ho, and C. Noh

    Section II. Cultural and Traditional Aspects
    Comparison of Evaluation of Kawaii Ribbons between Gender and Generation, M. Ohkura, T. Komatsu, S. Tivatansakul, Japan, S. Settapat, and S. Charoenpit
    Assessment of Material Perception of Black Lacquer, T. Komatsu, M. Ohkura, T. Ishikawa, and M. Ayama
    Analysis of Search Results of Kawaii Search, K. Hashiguchi and K. Ogawa
    3D Character Creation System Based on Sensibility Rule Extraction, T. Ogura and M. Hagiwara
    Shaboned Display: An Interactive Substantial Display Using Expansion and Explosion of Soap Bubbles, S. Hirayama and Y. Kakehi
    Study on Kawaii in Motion - Classifying Kawaii Motion Using Roomba, S. Sugano, H. Morita, and K. Tomiyama
    Holistic Analysis on Affective Source of Japanese Traditional Skills, K. Morimoto and N. Kuwahara
    Representation and Management of Physical Movements of Technicians in Graph-Based Data Model, T. Hochin, Y. Ohira, and H. Nomiya
    Multimodal Motion Learning System for Traditional Arts, M. Araki
    Characteristics of tTechnique or Skill In Traditional Craft Workers in Japan, M. Kume and T. Yoshida
    A study on the Traditional Charm of Natural Dyes: Focusing on Pre-Printing Mordant, K.-B. Kim, M.-J. Kim, and G.-H. Choi
    Effect of Culture Interdependency on Interpersonal Trust, J. Liu and P. Rau
    Exploration on the Relationship between Chinese Characters and Ergonomic Affordances, W.-H. Chen

    Section III. Ergonomics and Human Factors
    Evaluation of Customers' Subjective Effort and Satisfaction in Opening and Closing Tail Gates of Sport Utility Vehicles, T. Ryu, B. Jin, M. Yun, and W. Kim
    Measurement of Body Pressures in Double-Lane-Changing Driving Tests, Y. Hyun, N.-C. Lee, K.-S. Lee, C.-S. Kim, S.-M. Mo, M.-T. Seo, Y.-K. Kong, M.-C. Jung, and I. Lee
    Correlation between Muscle Contraction and Vehicle Dynamics in a Real Driving, S.-M. Mo, Y. Hyun, C.-S. Kim, D.-M. Kim, H.-S. Kang, Y.-K. Kong, I. Lee, and M.-C. Jung
    Eye-Tracking Based Analysis of the Driver’s Field of View (FOV) in Real Driving Environment, S. Ko, S. Lee, Y. Han, E. Cho, H. Kim, and Y. Ji
    Effects of age and gender differences on automobile instrument cluster design, S. Yoon, H. Hwangbo, J. Choi, Y. Ji, J. Ryu, S. Lee ,and D. Kim
    A Study on the Relationship between Pleasures and Design Attributes of Digital Appliances, S. Bahn, J. Song, M. Yun, and C. Nam
    Effects of Age, Gender, and Posture on User Behaviors in Use of Control on Display Interface, J. H. Lim, Y. Rhie, and I. Rhiu
    Subjective Quality Evaluation of Surface Stiffness from Hand Press: Development of an Affective Assessment Strategy, I. Rhiu, T. Ryu, B. Jin, and M. H. Yun
    Quantification of a Haptic Control Feedback Using an Affective Scaling Method, S. Kwon, W. Kim, and M. H. Yun
    Effects of Head Movement on Contact Pressure between a N95 Respirator and Headform, Z. Lei and J. Yang

    Section IV. Product, Service, and System Design
    Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life, A. Ando, T. Takaku, T. Saito, Y. Sumikawa, and D. Davis
    Sensor system for skill evaluation of technicians, N. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida
    The design of adhesive bandage from the customer perspective, J. Ho, S. Tsang and A. Chan
    Journeying toward Female-Focused M-Health Applications, L. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani
    Participatory Design for Green Supply Chain Management: Key Elements in the Semiconductor Industry, T.-P. Lu, Y.-K. Chen, P.-L. Rau, and S.-N. Chang
    Comparing the Psychological and Physiological Measurement of Player's Engaging Experience in Computer Game, W. Cui and P. Rau
    Study of the Interface of Information Presented on the Mobile Phones, H. Qin, S. Gao, and J. Liu
    The Design of a Socialized Collaborative Environment for Research Teams, F. Gao, J. Li, Y. Zheng, and K. Nan
    Affective Design and Its Role in Energy Consuming Behavior: Part of the Problem or Part of the Solution? K. Revell and N. Stanton

    Section V. Human Interface in Product Design
    Self-Inflating Mask Interface for Noninvasive Positive Pressure Ventilation, U. Reischl, L. Ashworth, L. Haan, and C. Colby
    Product Personality Assignment as a Mediating Technique in Biologically and Culturally Inspired Design, D. Coelho, C. Versos, and A. Silva
    Why the Optimal Fitting of Footwear is Difficult, T. Weerasinghe, R. Goonetilleke, and G. Signes
    The Pertinence of CMF between Mobile Phone Design and Fashion Design, C. Qiu and H. Su
    Will They Buy My Product - Effect of UID and Brand, M. Agarwal, A. Hedge, and S. Ibrahim
    Evaluating the Usability of Futuristic Mobile Phones in Advance, H. Kim and J. Lim
    Towards a More Effective Graphical Password Design for Touch Screen Devices, X. Suo and J. Kourik
    Material Sensibility Comparison between Glass and Plastic Used in Mobile Phone Window Panel, J. Park, E. Kim, M. Kim, S. Kim, S. Ha, and J. Lee

    Section VI. Emotion and UX Design
    Develop New Emotional Evaluation Methods for Measuring Users' Subjective Experiences in the Virtual Environments, N. Elokla and Y. Hirai
    Hemispheric Asymmetries in the Perception of Emotions, S. Lim, S. Bahn, J. Woo, and C. Nam
    Understanding Differences in Enjoyment: Playing Games with Human or AI Team-Mates, K. McGee, T. Merritt, and C. Ong
    Does User Frustration Really Decrease Task Performance? G. Washington
    Comfortable Information amount Model for Motion Graphics, M. Sekine and K. Ogawa
    The Kansei Research on the Price Labels of Shoes, S. Charoenpit and M. Ohkura
    Toward Emotional Design: An Exploratory Study of IPhone 4, B. Saket, L. Yong, and F. Behrang
    Invariant Comparisons in Affective Design, F. Camargo and B. Henson

    Section VII. Design and Development Methodology
    Systematic Consumer Evaluation Measurement for Objectified Integration into the Product Development Process, M. Köhler and R. Schmitt
    The Effect of Web Page Complexity and Use Occasion on User Preference Evaluation, S.-Y. Chiang and C.-H. Chen
    Effects of Unity of Form on Visual Aesthetics of Website Design, A. Altaboli and Y. Lin
    Design Principles for Sustainable Social-Oriented Bike Applications, D. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, F. Sandness, and C. Johnson
    Applying Microblogs to Be an Online Design Group: A Case Study, J.-P. Ma and R. Lin
    Design Guidelines to Keep Users Positive, A. Nakane, M. Nakatani, and T. Ohno
    Affective Evaluation and Design of Customized Layout System, C.-C. Hsu and M.-C. Chuang
    Tactical Scenarios for User-Based Performance Evaluation, L. Elliott, E. Redden, E. Schmeisser, and A. Rupert

    Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
    Psychological factor in color characteristics of casual wear, C. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park, and K. Kajiwara
    Sound Characteristics and Auditory Sensation of Combat Uniform Fabrics, E. Jin, J. Lee, K. Lee, and G. Cho
    Effect of Color on Visual Texture of Fabrics, E. Yi and A. Lee
    The Individual Adaption Module (iAM): A Framework for Individualization and Calibration of Companion Technologies, S. Walter, K. Limbrecht, S. Crawcour, V. Hrabal and H. Traue
    Self-adaptive biometric signatures based emotion recognition system, Y. Gu, S.-L. Tan, and K.-J. Wong
    Inferring Prosody from Facial Cues for EMG-Based Synthesis of Silent Speech, C. Johner, M. Janke, M. Wand, and T. Schultz
    Multi-Modal Classifier-Fusion for the Classification of Emotional States in WOZ Scenarios, M. Schels, M. Glodek, S. Meudt, M. Schmidt, D. Hrabal, R. Böck, S. Walter, and F. Schwenker
    ATLAS - An Annotation Tool for HCI Data Utilizing Machine Learning Methods, S. Meudt, L. Bigalke, and F. Schwenker

    Section IX. Novel Devices, Information Visualization, and Augmented Reality
    Pleasurable Design of Haptic Icons, W. Hwang, J. Hwang, Korea, and T. Park
    Conscious and Unconscious Music from the Brain: Design and Development of a Tool Translating Brainwaves into Music Using a BCI Device, R. Folgieri and M. Zichella
    Digital Museum Planner System for Both Museum Administrators and Visitors, S. Ganchev, K. Liu, and L. Zhang
    Affective Interactions: Developing a Framework to Enable Meaningful Haptic Interactions over Geographic Distance, M. Balestra and C. Cao
    For the Emotional Quality of Urban Territories – Glazed Tiles Claddings Design, C. Lobo and F. Moreira da Silva
    A Study on the Perception of Haptics in In-Cockpit Environment, K. Lee, S. Ko, D. Kim, and Y. Ji
    Making Electronic Infographics Enjoyable: Design Guidelines Based on Eye Tracking, L. Scolere, B. Reid, C. Pardo, G. Meron, J. Licero, and A. Hedge
    Verbalization in Search: Implication for the Need of Adaptive Visualizations, K. Nazemi and O. Christ
    Learning to Use a New Product: Augmented Reality as a New Method, D. Albertazzi, M. Okimoto, and M. Ferreira
    Visualizations Encourage Uncertain Users to High Effectiveness, M. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab, K. Nazemi, and O. Christ
    Exploring Low-Glance Input Interfaces for Use with Augmented Reality Heads-Up Display GPS, E. Cupps, P. Finley, B. Mennecke, and S. Kang
    An Augmented Interactive Table Supporting Preschool Children Development through Playing, E. Zidianakis, M. Antona, G. Paparoulis, and C. Stephanidis

    Index of Authors


    Ji, Yong Gu