1st Edition
Alternate Reality Games Gamification for Performance
Why Am I Negotiating with Aliens during Sales Training?
The ARG Journey
ARG Examples
An ARG or Not an ARG
The Learning Connection
The Business Applications
Endnotes
New Employees Should Be Finding the CEO
ARG 1: Immersion into New Programs
ARG 2: Teamwork and Collaborative Narrative
ARG 3: Optimize Training Time
ARG 4: Increased Skills
Fueling Innovation and Other Organizational Benefits
Full Participation
Multiple Rabbit Holes
The Buddy System
Bait-and-Switch
Endnotes
Keeping Up with the Joneses
Other ARGs to Explore
Endnotes
All the World Is a Stage
Building an ARG
Initiation
Preproduction
Production
Postproduction
Go-Live
Debrief
Endnotes
Storytime
Player Types
Story Structure
Creating Your ARG Story
Endnotes
10 Participation Points for Gryffindor
Avoid Technology Distractions
Make a Plan
Evaluate Player Activities
Identify Technologies Based on Participation
Creating Specific Interactions
Endnotes
Dinosaur or Perfect Bird Perch
Mobile and Wearable Devices
Head-Mounted Devices
Gamification
Blended Games
ARG Technology
Conclusion
Endnotes
The Search for One-Eyed Willy
The Book Website
The Book Resources
Biography
Charles Palmer, Harrisburg University of Science and Technology, Pennsylvania, USA
Andy Petroski, Harrisburg University of Science and Technology, Pennsylvania, USA






