Using augmented and mixed reality is an emerging media practice that is reshaping how we interact with our neighbors and communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even inconsequential street corners could become magical spaces for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. From the politics of city hall to crosswalks and playgrounds, this book offers a diverse range of new opportunities to use augmented and mixed reality to interact within our communities. For all the good that these emerging media provide, there will and have been consequences. This book will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities.
Contributors of this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the augmented city. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.
Table of Contents
PART 1: THE BODY IN THE XR COMMUNITY
Against the Instrumentalization of Empathy: Immersive Technologies and Social Change
The Body and the Eye—the I and the Other: Critical Reflections on the Promise of Extended Empathy in Extended Reality Configurations
The Civic Media Machine: Moving from a VR Use of Empathy Toward A Sustainable and Participatory Immersive Experience with and for the Community
The Philosopher’s Stone as a Design Framework for Defending Truth and Empowering Communities
PART 2: SITUATING XR IN THE CITY
Designing Lived Space: Community Engagement Practices in Rooted AR
Kelsey Cameron, and Jessica Fitz Patrick
The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality
Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech and Municipal Tran quality
Brian D. Wassom
Reconceptualizing Video Games for Community Spaces
PART 3: THE AUGMENTED CITY FOR EDUCATION
Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories
Augmented Reality, Aura, and the Design of Cultural Spaces
Hank Blumenthal, Joshua A. Fisher
Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A Community of Practice-Based Project
Janíce Tisha Samuels, and Kelvin Ramirez
PART 4: PREPARING THE AUGMENTED CITIZEN
XR Content Authoring Challenges: The Creator-Developer Divide
John T. Murray, and Emily K. Johnson
Motivation Enhancement Methods for Community Building in Extended Reality
Dr. Stylianos Mystakidis
Joshua A. Fisher, Ph.D. is an Assistant Professor of Immersive Media at Columbia College Chicago. He teaches the design and development of augmented, mixed, and virtual reality (XR) experiences. Fisher received his doctorate in digital media from the Georgia Institute of Technology. Fisher's dissertation explored the rhetorical affordances of XR for interactive non-fiction within communities. His research continues to explore the social, ethical, and political consequences of how practitioners design, develop, and deploy XR experiences. Fisher has published in the proceedings of CHI, ICIDS, IEEE VR, ACM MM, and CHI Play. Currently, he is developing an undergraduate and graduate curriculum for immersive media at the college.
As both a scholar and practitioner, Fisher has worked with the Arthur M. Blank Foundation and the Knight Foundation on immersive media experiences. His work has also led to productive partnerships with cultural institutions such as Poetry East, the O’Miami Poetry Festival, and Atlanta Bicycle Coalition. In the past, Fisher’s interactive media experiences have won recognition from The Guardian, Fast Company, and O, the Oprah Magazine.