1st Edition

Case-Based E-Learning Design for Real-World Problem Solving

By Ikseon "Ike" Choi Copyright 2019
224 Pages
by Routledge

224 Pages
by Routledge

Traditional cased-based approaches for teaching and learning remain popular and affordable. Given the ever-broadening use of multimedia, games, and simulations in educational and professional settings, however, it is no wonder that case-based pedagogies have appeared in current endeavors to design and implement coherent e-learning programs using available and emerging technologies. Case-Based... Read more

Introduction

Chapter 1. Real-world problem solving

Chapter 2. What is case-based learning?

Part I. Three Pedagogical Principles of Designing Case-based e-Learning

Chapter 3. Make thinking authentic

Chapter 4. Make thinking visible (Cognitive apprenticeship)

Chapter 5. Make thinking transferable (Reflective practice)

Part II. Seven Strategies for Designing Case-based e-Learning

Chapter 6. Strategy #1: Use representative cases with personal relevance

Chapter 7. Strategy #2: Organize learning experiences at critical decision points

Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of knowledge

Chapter 9. Strategy #4: Apprenticeship in how to think

Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning

Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility (analogical reasoning)

Chapter 12. Strategy #7: Peer interaction for reflective thinking

Part III. Development of Case-based e-Learning

Chapter 13. Developing a case-based e-learning module

Chapter 14. Examples of case-based e-learning modules

Conclusion: Further efforts toward real-world problem solving

Biography

Dr. Ikseon "Ike" Choi is Associate Professor of the Learning, Design, and Technology Program in the Department of Career and Information Studies at The University of Georgia, USA.