1st Edition

Constructionism in Practice Designing, Thinking, and Learning in A Digital World

Edited By Yasmin B. Kafai, Mitchel Resnick Copyright 1996
360 Pages
by Routledge

360 Pages
by Routledge

360 Pages
by Routledge

The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and... Read more
Contents: Y.B. Kafai, M. Resnick, Introduction. Part I:Perspectives in Constructionism. S. Papert, A Word for Learning. E. Ackermann, Perspective-Taking and Object Construction: Two Keys to Learning. A.A. Brandes, Elementary School Children's Images of Science. Part II:Learning Through Design. Y.B. Kafai, Learning Design by Making Games: Children's Development of Design Strategies in the Creation of a Complex Computational Artifact. Y.B. Kafai, Electronic Play Worlds: Gender Differences in Children's Constructions of Video Games. G. Gargarian, The Art of Design. R. Sargent, M. Resnick, F. Martin, B. Silverman, Building and Learning with Programmable Bricks. Part III:Learning in Communities. A. Shaw, Social Constructionism and the Inner City: Designing Environments for Social Development and Urban Renewal. A. Bruckman, M. Resnick, The MediaMOO Project: Constructionism and Professional Community. M. Evard, A Community of Designers: Learning Through Exchanging Questions and Answers. P.K. Hooper, "They Have Their Own Thoughts": A Story of Constructionist Learning in an Alternative African-Centered Community School. Part IV:Learning About Systems. M. Resnick, New Paradigms for Computing, New Paradigms for Thinking. U. Wilensky, Making Sense of Probability Through Paradox and Programming: A Case Study in a Connected Mathematics Framework. F.G. Martin, Ideal and Real Systems: A Study of Notions of Control in Undergraduates Who Design Robots.

Biography

Yasmin B. Kafai, Mitchel Resnick

"...examples of highly innovative computer technology (e.g., individually programmable LOGO brincks) are presented in considerable detail."
Contemporary Psychology

"...the very broad spectrum of the discussed issues guarantees that this book will be useful and informative for a broad audience of social scientists, educators, and programming designers, as well as all who are interested in designing learning environments that promote creativity, motivation, sense of community, and agency in the participants....it is easy and fun to read."
Journal of Educational Computing Research

"...is a valuable collecton of essays written by MIT Media Lab faculty and students. The collection succeeds in providing an insighful look at developments in student-centered learning in science, mathematics engineering, and technology."
Technical Communication Quarterly