1st Edition

Creative Technologies Education Students as Digital Designers

Edited By Matt Bower, Belinda von Mengersen Copyright 2026
280 Pages 66 B/W Illustrations
by Routledge

280 Pages 66 B/W Illustrations
by Routledge

This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their... Read more

1. The Critical Need for Creative Technologies Education

Matt Bower, Garry Falloon, Jihyun Lee, and Tianchong Wang

 

2. Philosophy, Theory, and Pedagogy of Technologies Education

Thembi Mason, Lincoln Gill, Belinda von Mengersen, Leanne Cameron, Jon Mason, and Jubilee Smith

 

3. Creativity and Creative Thinking

Bronwyn Tregenza, Jodie Torrington, Shaun Nykvist, and Sarah Prestridge

 

4. Systems Thinking, Design Thinking, Computational Thinking and Critical Thinking

Christopher N. Blundell, Leanne Cameron, Michelle Mukherjee, Dung Tran, Ben Zunica, and Bronwyn Tregenza

 

5. Students as Creative Designers with Technology

Kim Rowston, Peter Murphy, and Belinda von Mengersen

 

6. Students as Multimodal Designers and Authors

Garry Falloon, Rachael Adlington, Len Unsworth, Jose Hanham, and Karen Woo

 

7. Students as Designers with Augmented Reality

Stefan Schutt, Walter Barbieri, Antoni Cantone, Damian Maher, and Amber McLeod

 

8. Students as Designers with Virtual Reality

Jason Zagami, Zi Siang See, Paul Unsworth, Damian Maher, Jo Blannin, and Nana Osei Bonsu

 

9. Students as Designers of Digital Games

Damian Maher, David A Martin, Natalie McMaster, Stefan Schutt, and Ben Zunica

 

10. Students as Designers with Robotics and Control Systems

Katie Waters, David A Martin, Natalie McMaster, Ben Zunica, Bronwyn Tregenza, and Martin Levins

11. Students as Designers with 3D Design and Fabrication Technologies

Carol Puddicombe, Rob Rouse, Marco Tolomei, and David Ellis

 

12.  Students as Makers using Technologies

David Ellis, Rob Rouse, Kim Rowston, Carol Puddicombe, Belinda von Mengersen, and Martin Levins

 

13.  Students as Digital Designers in Engineering

Matthew Daniel Christie, Belinda von Mengersen, Martin Levins, and Carol Puddicombe

 

14.  Inclusive Technologies Education

Shaun Nykvist, Damian Maher, Natalie McMaster, and Martin Levins

 

15.  Assessment in Creative Technologies Education

Emily Ashcroft, Lincoln Gill, and Coral Campbell

 

16.  Creative Technologies Education – Lessons Learnt and Future Directions

Matt Bower, Garry Falloon, Peter Murphy, Jon Mason, Thembi Mason, Kim Rowston, Leanne Cameron, Jihuyun Lee, and Tianchong Wang

Biography

Matt Bower is a multi-award-winning Professor of Education and Technology who is intensely curious about innovative ways technologies can be used to advance student learning outcomes and experiences.

Belinda von Mengersen is an Associate Professor of Design Technologies who explores technology's transformative potential to enrich creative, socio-critical, material, and speculative design practices.

"This book is not only a roadmap but an invitation—to explore, experiment, and reimagine what is possible with technology for creative education. May it inspire you to embrace a future-forward view on learning and technology—with curiosity, purpose, and a commitment to empowering learners as creators."

Danah Henriksen, Associate Professor of Leadership & Innovation , Mary Lou Fulton Teachers College, Arizona State University, USA