1st Edition
Design Make Play for Equity, Inclusion, and Agency The Evolving Landscape of Creative STEM Learning
Introduction: Design Make Play for Equity, Inclusion, and Agency
Harouna Ba, Katherine McMillan Culp, and Margaret Honey
Part I Designing for Visitors’ Agency
Chapter 1 Designing for Agency in Informal STEM Learning Environments
Susan M. Letourneau
Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator’s Role
Priya Mohabir, Dorothy Bennett, C. James Liu, and Daisy Tetecatl
Chapter 3 Narratives, Empathy, and Engineering: Creating Inclusive Engineering Activities
Susan M. Letourneau, Dorothy Bennett, Amelia Merker, Satbir Multani, C. James Liu, Yessenia Argudo, and Dana Schloss
Chapter 4 Co-Designing Learning Dashboards for Informal Educators
Elham Beheshti, Leilah Lyons, Aditi Mallavarapu, Wren Thompson, Betty Wallingford, and Stephen Uzzo
Part II Relinquishing Power and Authority in Informal Settings
Chapter 5 Museum-Community Engagement to Support STEM Learning
Andrés Henríquez and Marcia Bueno
Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families
C. James Liu, Kate Maschak, Delia Meza, Susan M. Letourneau, and Yessenia Argudo
Chapter 7 Designing Maker Programs for Family Engagement
David Wells, Susan M. Letourneau, and Samantha Tumolo
Chapter 8 Innovation Institute: Follow the Youth
David Wells, Elham Beheshti, and Danny Kirk
Part III Playing and Learning Across Settings
Chapter 9 See, Touch, and Feel Math: Digital Design for English Language Learners
Dorothy Bennett, Tara Chudoba, Xiomara Flowers, and Heidi Slouffman
Chapter 10 Learning Physics through Embodied Play in a School Setting
Harouna Ba, Christina O’Malley, Yessenia Argudo, and Laycca Umer
Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach
Anthony Negron
Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking
Leilah Lyons, Stephen Uzzo, Harouna Ba, and Wren Thompson
Biography
Harouna Ba is Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science (NYSCI), as well as a senior research scientist specializing in children’s STEM learning across formal and informal educational settings.
Katherine McMillan Culp is Chief Learning Officer at the New York Hall of Science (NYSCI), where she oversees research, exhibition, and program development; educational and community outreach; and youth development programs.
Margaret Honey is President and CEO of the New York Hall of Science (NYSCI) and leads the museum’s commitment to nurturing a generation of creative and collaborative problem solvers in STEM.






