1st Edition
Designing Historical Games for Classrooms A Practical Guide for Educators
Preface and Acknowledgments 1. Historical Games: What are They and Why Make Them in History Classes? 2. The Historical Problem Space Framework for Historical Game Analysis and Design 3. The Historical Game Design Process: A Brief Overview 4. Modeling Historical Problem Spaces in Boardgame Mechanics: Gameworld space and Action Choices 5. Modeling Historical Problem Space Action-Choices with Gameworld Elements in Boardgame Mechanics 6. Guiding, Supporting, and Assessing Student Historical Boardgame Design 7. Introduction to Choice Based History Texts and the Basic Design Loop 8. Designing Choice-Based History Texts with a Historical Problem Space Blueprint 9. Guiding, Supporting, and Assessing Student Choice-Based History Projects Appendix A. Historical Tabletop Roleplaying Games and Solo Journaling Games Appendix B. Videogame Design in the History Class Appendix C. Resources for Going further with Twine Coding   Appendix D. Designing Games based on other Academic Areas -- The Agential Problem Space Framework
Biography
Jeremiah McCall is a high school history teacher at Cincinnati Country Day School, a historian of the ancient world, a historical game studies scholar, and a game designer.






