1st Edition

Designing Historical Games for Classrooms A Practical Guide for Educators

By Jeremiah McCall Copyright 2027
358 Pages 32 B/W Illustrations
by Routledge

358 Pages 32 B/W Illustrations
by Routledge

Designing Historical Games for Classrooms: A Practical Guide for Educators  is a complete introductory guide for designing analog games and interactive choice‑based historical texts for history classes. It is designed to support educators who want to design games or who want to guide and assess student game‑making projects in history class. The chapters in this book lead the educator designer... Read more

Preface and Acknowledgments  1. Historical Games: What are They and Why Make Them in History Classes?  2. The Historical Problem Space Framework for Historical Game Analysis and Design  3. The Historical Game Design Process: A Brief Overview  4. Modeling Historical Problem Spaces in Boardgame Mechanics: Gameworld space and Action Choices  5. Modeling Historical Problem Space Action-Choices with Gameworld Elements in Boardgame Mechanics  6. Guiding, Supporting, and Assessing Student Historical Boardgame Design  7. Introduction to Choice Based History Texts and the Basic Design Loop  8. Designing Choice-Based History Texts with a Historical Problem Space Blueprint  9. Guiding, Supporting, and Assessing Student Choice-Based History Projects  Appendix A. Historical Tabletop Roleplaying Games and Solo Journaling Games  Appendix B. Videogame Design in the History Class  Appendix C. Resources for Going further with Twine Coding   Appendix D. Designing Games based on other Academic Areas -- The Agential Problem Space Framework

Biography

Jeremiah McCall is a high school history teacher at Cincinnati Country Day School, a historian of the ancient world, a historical game studies scholar, and a game designer.