Table of Contents
Part I: Foundations of Instructional App Development
1. Conceptions of Learning and Instruction
2. Instructional Design for App Development
3. Computer Programming
Part II: Creating Instructional Apps
4. Instructional Apps for Building Knowledge Foundations
5. Instructional Apps for Problem Solving
6. Instructional Apps for Experimentation
7. Current and Future Considerations
Kenneth J. Luterbach is Associate Professor of Instructional Technology in the College of Education at East Carolina University, USA.
"The field of instructional technology is rich with scholars, philosophers, and designers, but few are able to develop their own instructional applications. In this book, Luterbach provides more than a programming guide. It is a path for understanding how apps fit into the larger landscape of learning and cognition, scaffolding via the instructional design process, contextualizing app development, and putting instructional technologists at ease. Examples of apps that support specific types of learning and instruction help readers make connections to the established foundations and strive for ubiquity and future exploration."
—Jesse Strycker, Assistant Professor of Instructional Technology, Patton College of Education, Ohio University, USA
"Designing and Developing Robust Instructional Apps is not a book about app development; it is a book about app development, learning, instructional design, and learning through app development. The book can easily serve as a graduate-level textbook for an instructional/educational technology course in which students apply the principles and theories to app development. It also fills a need as a resource for educational app developers and computer science professionals who need to understand fundamentals of learning and instructional design to create educational apps that are well-grounded in theory and best practices for learning."
—Chuck Hodges, Associate Professor of Leadership, Technology, & Human Development, Georgia Southern University, USA
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