Designing and Developing Robust Instructional Apps: 1st Edition (Paperback) book cover

Designing and Developing Robust Instructional Apps

1st Edition

By Kenneth J. Luterbach

Routledge

248 pages | 12 B/W Illus.

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Description

Designing and Developing Robust Instructional Apps advances the state of instructional app development using three learning paradigms for building knowledge foundations, problem-solving, and experimentation. Drawing on research and development lessons gleaned from noted educational technologists, time-tested systematic instructional design processes, and results from user experience design, the book considers the planning and specification of instructional apps that blend media (text, images, sound, and moving pictures) and instructional method. Further, for readers with little to no programming experience, introductory treatments of JavaScript and Python, along with data fundamentals and machine learning techniques, offer a guided journey that produces robust instructional apps and concludes with next steps for advancing the state of instructional app development.

Reviews

"The field of instructional technology is rich with scholars, philosophers, and designers, but few are able to develop their own instructional applications. In this book, Luterbach provides more than a programming guide. It is a path for understanding how apps fit into the larger landscape of learning and cognition, scaffolding via the instructional design process, contextualizing app development, and putting instructional technologists at ease. Examples of apps that support specific types of learning and instruction help readers make connections to the established foundations and strive for ubiquity and future exploration."

Jesse Strycker, Assistant Professor of Instructional Technology, Patton College of Education, Ohio University, USA

"Designing and Developing Robust Instructional Apps is not a book about app development; it is a book about app development, learning, instructional design, and learning through app development. The book can easily serve as a graduate-level textbook for an instructional/educational technology course in which students apply the principles and theories to app development. It also fills a need as a resource for educational app developers and computer science professionals who need to understand fundamentals of learning and instructional design to create educational apps that are well-grounded in theory and best practices for learning."

Chuck Hodges, Associate Professor of Leadership, Technology, & Human Development, Georgia Southern University, USA

Table of Contents

Part I: Foundations of Instructional App Development

1. Conceptions of Learning and Instruction

2. Instructional Design for App Development

3. Computer Programming 

Part II: Creating Instructional Apps

4. Instructional Apps for Building Knowledge Foundations

5. Instructional Apps for Problem Solving

6. Instructional Apps for Experimentation

7. Current and Future Considerations

About the Author

Kenneth J. Luterbach is Associate Professor of Instructional Technology in the College of Education at East Carolina University, USA.

Subject Categories

BISAC Subject Codes/Headings:
COM012040
COMPUTERS / Programming / Games
COM032000
COMPUTERS / Information Technology
COM062000
COMPUTERS / Data Modeling & Design
COM072000
COMPUTERS / Computer Simulation
EDU000000
EDUCATION / General
EDU039000
EDUCATION / Computers & Technology
EDU041000
EDUCATION / Distance Education & Learning

eResource

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