1st Edition
Digital Games in Language Learning Case Studies and Applications
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.
As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.
This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
1. Digital games and foreign language learning: context and future development
Mark Peterson and Nasser Jabbari
2. A systematic review of theory-informed design and Implementation of
digital game-based language learning
Rui Huang and Matthew Schmidt
3. Use of digital game creation tools in computer assisted language
learning: a systematic literature review
Anke Berns and Iván Ruiz-Rube
4. A Methodological framework for analysing the language in
digital games
Daniel Dixon
5. Direct qualitative assessment of language learning outcomes in digital
game-based interaction: an exploratory case study
Michael Hofmeyr
6. Let’s Play videos and L2 academic vocabulary
Liss Kerstin Sylvén and John Löwenadler
7. Exploring ESL students’ perceived engagement in and experience of
content vocabulary learning through virtual reality games
Muleyke Sahinler Albayrak, Julian Chen and P. John Williams
8. Becoming a resourceful language learner in a narrative-driven
participatory game
Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Kevin Rickman, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo
9. Interaction games to boost intercultural communication in virtual
worlds and video-communication
Kristi Jauregi-Ondarra and Silvia Canto
Biography
Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.
Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.
"This book provides a timely review of current developments in the field of digital game-based language learning and addresses limitations of existing research. It highlights the importance of incorporating theoretical approaches and longitudinal studies. This publication also sets out an agenda for future research."
Professor Michael Thomas, Liverpool John Moores University, UK.