1st Edition

Digital Games in Language Learning Case Studies and Applications

Edited By Mark Peterson, Nasser Jabbari Copyright 2023
    202 Pages 41 B/W Illustrations
    by Routledge

    202 Pages 41 B/W Illustrations
    by Routledge

    This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

    As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

    This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

    1. Digital games and foreign language learning: context and future development

    Mark Peterson and Nasser Jabbari

    2. A systematic review of theory-informed design and Implementation of

    digital game-based language learning

    Rui Huang and Matthew Schmidt

    3. Use of digital game creation tools in computer assisted language

    learning: a systematic literature review

    Anke Berns and Iván Ruiz-Rube

    4. A Methodological framework for analysing the language in

    digital games

    Daniel Dixon

    5. Direct qualitative assessment of language learning outcomes in digital

    game-based interaction: an exploratory case study

    Michael Hofmeyr

    6. Let’s Play videos and L2 academic vocabulary

    Liss Kerstin Sylvén and John Löwenadler

    7. Exploring ESL students’ perceived engagement in and experience of

    content vocabulary learning through virtual reality games

    Muleyke Sahinler Albayrak, Julian Chen and P. John Williams

    8. Becoming a resourceful language learner in a narrative-driven

    participatory game

    Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Kevin Rickman, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo

    9. Interaction games to boost intercultural communication in virtual

    worlds and video-communication

    Kristi Jauregi-Ondarra and Silvia Canto


    Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.

    Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.

    "This book provides a timely review of current developments in the field of digital game-based language learning and addresses limitations of existing research. It highlights the importance of incorporating theoretical approaches and longitudinal studies. This publication also sets out an agenda for future research."

    Professor Michael Thomas, Liverpool John Moores University, UK.