1st Edition
Digital Learning and Collaborative Practices Lessons from Inclusive and Empowering Participation with Emerging Technologies
Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.
Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 – Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
- Designing as play
- Designs for learning and knowledge representations in collaborative settings
- A learning ecology design
- Collaborative learning in dialogic digital environments
- Promises and perils – the affordances of technology for promoting inclusion of learners in educational settings
- Designs for learning with adaptive games and Teachable Agents
- Learning music by composing on iPads
- The Zone of Optimised Motivation (ZOOM)
- Reflective and innovative learning designs inspired by gaming principles
- When the game breaks down, the stories begin
- Virtual Reality learning experiences about dementia
- Children’s programming of robots by designing fairytales
- The transformative potential of school-based makerspaces: Novel designs in educational practice
- Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
- Designing virtual cases for learning and assessment
Eva Brooks
Ola Knutsson, Robert Ramberg & Staffan Selander
Susanne Dau
Elsebeth Korsgaard Sorensen
Part 2 – Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
Susanne Kjällander & Kristen Pilner Blair
Bjørn-Terje Bandlien
Anthony Lewis Brooks
Part 3 – Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
Camilla Gyldendahl Jensen & Susanne Dau
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
Anders Kalsgaard Møller & Markus Löchtefeld
Eva Brooks & Jeanette Sjöberg
Kristiina Kumpulainen & Anu Kajamaa
Lykke Brogaard Bertel & Pauline Fredskilde
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Biography
Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark.
Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark.
Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.