1st Edition

Digital Learning and Collaborative Practices Lessons from Inclusive and Empowering Participation with Emerging Technologies

Edited By Eva Brooks, Susanne Dau, Staffan Selander Copyright 2022
    240 Pages 71 B/W Illustrations
    by Routledge

    240 Pages 71 B/W Illustrations
    by Routledge

    Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.

    Foreword

    Eva Brooks, Susanne Dau & Staffan Selander

    Preface: Digital learning and collaborative practices

    Eva Brooks, Susanne Dau & Staffan Selander

    Contributor Biographies

    Part 1 – Designing for collaboration: frameworks of learning

    Introduction: Designing for collaboration: frameworks of learning

    Eva Brooks & Staffan Selander

    1. Designing as play
    2. Eva Brooks

    3. Designs for learning and knowledge representations in collaborative settings
    4. Ola Knutsson, Robert Ramberg & Staffan Selander

    5. A learning ecology design
    6. Susanne Dau

    7. Collaborative learning in dialogic digital environments
    8. Elsebeth Korsgaard Sorensen

      Part 2 – Inclusive pratices through digital technologies

      Introduction: Inclusive practices through digital technologies

      Eva Brooks & Susanne Dau

    9. Promises and perils – the affordances of technology for promoting inclusion of learners in educational settings
    10. Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen

    11. Designs for learning with adaptive games and Teachable Agents
    12. Susanne Kjällander & Kristen Pilner Blair

    13. Learning music by composing on iPads
    14. Bjørn-Terje Bandlien

    15. The Zone of Optimised Motivation (ZOOM)
    16. Anthony Lewis Brooks

      Part 3 – Empowering participation

      Introduction: Empowering participation

      Susanne Dau & Staffan Selander

    17. Reflective and innovative learning designs inspired by gaming principles
    18. Camilla Gyldendahl Jensen & Susanne Dau

    19. When the game breaks down, the stories begin
    20. Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj

    21. Virtual Reality learning experiences about dementia
    22. Anders Kalsgaard Møller & Markus Löchtefeld

    23. Children’s programming of robots by designing fairytales
    24. Eva Brooks & Jeanette Sjöberg

    25. The transformative potential of school-based makerspaces: Novel designs in educational practice
    26. Kristiina Kumpulainen & Anu Kajamaa

    27. Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
    28. Lykke Brogaard Bertel & Pauline Fredskilde

    29. Designing virtual cases for learning and assessment

    Uno Fors

    Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies

    Eva Brooks, Susanne Dau & Staffan Selander

    Biography

    Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark.

    Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark.

    Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.