1st Edition

Digital Learning and Collaborative Practices
Lessons from Inclusive and Empowering Participation with Emerging Technologies




  • Available for pre-order. Item will ship after July 13, 2021
ISBN 9780367617752
July 13, 2021 Forthcoming by Routledge
248 Pages 71 B/W Illustrations

USD $48.95

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Book Description

Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation, and surveillance. This book uniquely emphasizes playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based, and beyond. Graduate students and researchers of educational technology, the learning sciences, and interaction design will discover rich theories, interventions, models, and approaches for concretizing emerging practices and competencies in digital learning spaces.

Table of Contents

Foreword

Eva Brooks, Susanne Dau & Staffan Selander

Preface: Digital learning and collaborative practices

Eva Brooks, Susanne Dau & Staffan Selander

Part 1 – Designing for collaboration: frameworks of learning

Introduction: Designing for collaboration: frameworks of learning

Eva Brooks & Staffan Selander

  1. Designing as play
  2. Eva Brooks

  3. Designs for learning and knowledge representations in collaborative settings
  4. Ola Knutsson, Robert Ramberg & Staffan Selander

  5. A learning ecology design
  6. Susanne Dau

  7. Collaborative learning in dialogic digital environments
  8. Elsebeth Wejse Korsgaard Sorensen

    Part 2 – Inclusive designs through digital technologies

    Introduction: Inclusive practices through digital technologies

    Eva Brooks & Susanne Dau

  9. Promises and perils – the affordances of technology for promoting inclusion of learners in educational settings
  10. Hanne Voldborg Andersen, Elsebeth Wejse Korsgaard Sorensen, Rune Hagel Skaarup Jensen

  11. Designs for learning with adaptive games and Teachable Agents
  12. Susanne Kjällander & Kristen Pilner-Blair

  13. Learning music by composing on iPads
  14. Bjørn-Terje Bandlien

  15. The Zone of Optimised Motivation (ZOOM)
  16. Anthony Lewis Brooks

    Part 3 – Empowering participation

    Introduction: Empowering participation

    Susanne Dau & Staffan Selander

  17. Reflective and innovative learning designs inspired by gaming principles
  18. Camilla Gyldendahl Jensen & Susanne Dau

  19. When the game breaks down, the stories begin
  20. Tobias Alexander Tretow-Fish & Thorkild Hanghøj

  21. Virtual Reality learning experiences about dementia
  22. Anders Kalsgaard Møller & Markus Löchtefeld

  23. Children’s programming of robots by designing fairytales
  24. Eva Brooks & Jeanette Sjöberg

  25. The transformative potential of school-based makerspaces: Novel designs in educational practice
  26. Kristiina Kumpulainen & Anu Kajamaa

  27. Whiteboxing bits’n’bots: how ‘flawed’ and emerging technologies can facilitate computational play and learning
  28. Lykke Bertel Brogaard & Pauline Fredskilde

  29. Designing virtual cases for learning and assessment

Uno Fors

Epilogue

Eva Brooks, Susanne Dau & Staffan Selander

Contributor Biographies

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Editor(s)

Biography

Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning, and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark.

Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.

Susanne Dau is Docent (Associate Professor) and Head of the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark.