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Digital Research in the Arts and Humanities

About the Series

Digital technologies are increasingly important to arts and humanities research, expanding the horizons of research methods in all aspects of data capture, investigation, analysis, modelling, presentation and dissemination. This series, one of the first and most highly regarded in the field, covers a wide range of disciplines and provides an authoritative reflection of the 'state of the art' in the application of computing and technology. The titles in this peer-reviewed series are critical reading not just for experts in digital humanities and technology issues, but for all scholars working in arts and humanities who need to understand the issues around digital research.

40 Series Titles

Per Page

Digital Scholarly Editing Theories, Models and Methods

Digital Scholarly Editing: Theories, Models and Methods

1st Edition

By Elena Pierazzo
July 28, 2015

This book provides an up-to-date, coherent and comprehensive treatment of digital scholarly editing, organized according to the typical timeline and workflow of the preparation of an edition: from the choice of the object to edit, the editorial work, post-production and publication, the use of the ...

Copyrighting Creativity Creative Values, Cultural Heritage Institutions and Systems of Intellectual Property

Copyrighting Creativity: Creative Values, Cultural Heritage Institutions and Systems of Intellectual Property

1st Edition

Edited By Helle Porsdam
March 09, 2016

What is the relationship between creativity, cultural heritage institutions and copyright? Who owns culture and cultural heritage? The digital age has expanded the horizon of creative possibilities for artists and cultural institutions - what is the impact on legal regimes that were constructed for...

Critical Gaming: Interactive History and Virtual Heritage

Critical Gaming: Interactive History and Virtual Heritage

1st Edition

By Erik Champion
September 11, 2015

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging ...

Performing Digital Multiple Perspectives on a Living Archive

Performing Digital: Multiple Perspectives on a Living Archive

1st Edition

Edited By David Carlin, Laurene Vaughan
June 16, 2015

Digital technologies have transformed archives in every area of their form and function, and as technologies mature so does their capacity to change our understanding and experience of material and performative cultural production. There has been an exponential explosion in the production and ...

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